Jump to content

What packet should I return in an entity class that only extends Entity?


poopoodice

Recommended Posts

My entity was not showing up at the beginning, then I noticed that I need to override 

IPacket<?> createSpawnPacket()

After I change whatever it was returning to

NetworkHooks.getEntitySpawningPacket(this)

The entity appeared, but it is a pig, the debug UI (f3) also tells me that the id of the entity is minecraft:pig, but I pretty sure my entity exist on server side because I can see things I added in tick() executing. Which kind of packet do I need?

Link to comment
Share on other sites

    //Registry Class
	@SubscribeEvent
    public static void onEntitiesRegister(RegistryEvent.Register<EntityType<?>> event)
    {
        EntityType<?> bullet = EntityType.Builder.<Bullet>create(Bullet::new, EntityClassification.MISC)
                .size(0.1f, 0.1f)
                .setCustomClientFactory((packet, world) -> new Bullet(world))
                .build("bullet")
                .setRegistryName(Reference.MODID, "bullet");

        event.getRegistry().register(bullet);
    }

	//Bullet Class
    public Bullet(World world)
    {
        super((EntityType<? extends Bullet>) getEntityType(), world);
    }

    public static EntityType<?> getEntityType()
    {
        return ForgeRegistries.ENTITIES.getValue(new ResourceLocation(Reference.MODID + "bullet"));
    }

 

Link to comment
Share on other sites

18 hours ago, diesieben07 said:

Why?

 

This never returns something, because the ResourceLocation is wrong.

I've changed the way of registering to what Cadiboo has suggested me

    //Registry Class
	public static final DeferredRegister<EntityType<?>> ENTITY_TYPES = new DeferredRegister<>(ForgeRegistries.ENTITIES, Reference.MODID);
    public static final RegistryObject<EntityType<Bullet>> BULLET = ENTITY_TYPES.register("bullet", () ->
            EntityType.Builder.<Bullet>create(Bullet::new, EntityClassification.CREATURE)
                    .size(0.1F, 0.1F)
                    .build(new ResourceLocation(Reference.MODID, "bullet").toString())
    );

Since you said that the getEntityType() wouldn't work, I tried to summon the entity with command (/summon), but it only shows "Unable to summon entity" and "Tried to add entity modid:bullet but it was marked as removed already", what does it mean? Is the entity registered correctly?

Link to comment
Share on other sites

11 hours ago, diesieben07 said:

Show your updated entity class.

public class Bullet extends AbstractBullet
{
    private float damage;

    public Bullet(EntityType<? extends Bullet> entityType, World worldIn)
    {
        super(entityType, worldIn);
    }

    public Bullet(EntityType<? extends Bullet> entityType, World worldIn, PlayerEntity shooter)
    {
        this(entityType, worldIn);
        this.setPosition(shooter.posX, shooter.posY, shooter.posZ);
    }

    @Override
    protected void registerData(){}

    @Override
    public IPacket<?> createSpawnPacket()
    {
        return NetworkHooks.getEntitySpawningPacket(this);
    }
}
public abstract class AbstractBullet extends DamagingProjectileEntity
{
    protected AbstractBullet(EntityType<? extends AbstractBullet> entityType, World worldIn)
    {
        super(entityType, worldIn);
    }
    
  	@Override
    public boolean canBeCollidedWith() { return false;}

    @Override
    public boolean attackEntityFrom(DamageSource p_70097_1_, float p_70097_2_){ return false;}

    @Override
    protected boolean isFireballFiery(){ return false;}
}

 

Here you are ?

Edited by poopoodice
Link to comment
Share on other sites

10 hours ago, diesieben07 said:

This is why you always need to post your complete code and not just snippets of what you think is important.

And what's especially bad is that you made those snippets look like they are the complete thing.

DO NOT DO THIS. It doesn't help anything.

Sorry for doing that, appreciate for ur patient ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Instale el mod en mi servidor y este se queda iniciando por horas, en la consola me habla de algo de permisos y trate de seguir la ruta que me da pero no existe.   [13:05:32 INFO]: CustomNPC Permissions available: [13:05:32 INFO]: customnpcs.edit.blocks [13:05:32 INFO]: customnpcs.edit.villager [13:05:32 INFO]: customnpcs.global.bank [13:05:32 INFO]: customnpcs.global.dialog [13:05:32 INFO]: customnpcs.global.faction [13:05:32 INFO]: customnpcs.global.linked [13:05:32 INFO]: customnpcs.global.naturalspawn [13:05:32 INFO]: customnpcs.global.playerdata [13:05:32 INFO]: customnpcs.global.quest [13:05:32 INFO]: customnpcs.global.recipe [13:05:32 INFO]: customnpcs.global.transport [13:05:32 INFO]: customnpcs.npc.advanced [13:05:32 INFO]: customnpcs.npc.ai [13:05:32 INFO]: customnpcs.npc.clone [13:05:32 INFO]: customnpcs.npc.create [13:05:32 INFO]: customnpcs.npc.delete [13:05:32 INFO]: customnpcs.npc.display [13:05:32 INFO]: customnpcs.npc.freeze [13:05:32 INFO]: customnpcs.npc.gui [13:05:32 INFO]: customnpcs.npc.inventory [13:05:32 INFO]: customnpcs.npc.reset [13:05:32 INFO]: customnpcs.npc.stats [13:05:32 INFO]: customnpcs.scenes [13:05:32 INFO]: customnpcs.soulstone.all [13:05:32 INFO]: customnpcs.spawner.create [13:05:32 INFO]: customnpcs.spawner.mob [13:05:32 INFO]: customnpcs.tool.mounter [13:05:32 INFO]: customnpcs.tool.nbtbook [13:05:32 INFO]: customnpcs.tool.pather [13:05:32 INFO]: customnpcs.tool.scripter
    • I have created a very simple mod that is just supposed to send a message to a player when they join. Upon adding it to a server (that has other mods on it), the following crash message appears: [12:13:01] [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [         Epic Mod (epicmod) has failed to load correctly §7java.lang.NoSuchMethodException: net.ed.epicmod.EpicMod.<init>() ]         at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:243) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$24(ModLoader.java:208) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {re:mixin}         at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:208) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$14(ModLoader.java:185) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin,re:computing_frames}         at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:185) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at net.minecraftforge.server.loading.ServerModLoader.load(ServerModLoader.java:32) ~[forge-1.19.2-43.2.14-universal.jar%23552!/:?] {re:classloading}         at net.minecraft.server.Main.main(Main.java:113) ~[server-1.19.2-20220805.130853-srg.jar%23547!/:?] {re:classloading,re:mixin,pl:mixin:A}         at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}         at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}         at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}         at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}         at net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$launchService$0(CommonServerLaunchHandler.java:29) ~[fmlloader-1.19.2-43.2.14.jar%2367!/:?] {}         at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) [bootstraplauncher-1.1.2.jar:?] {} Why could this be? I have tried using the mod on another forge server with only this mod installed and it works there. Is my mod somehow interfering with other mods? MC version is 1.19.2
    • how to make animated doors?, maybe geckolib, but i don't know how to code it?
    • For crash 1, set max-tick-time to -1 in your server.properties Crash 2 shows a conflict or incompatibility between LuckPerms and the mod boh-0.0.6.1-forge-1.20.1_2.jar
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.