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Posted

Im trying to create a block that faces the player when placed, if I get rid of the "facing" the block always faces north and with them there the texture errors:

 

Blockstate/not_block.json
 

{
	"variants": {
        "": { "model": "minecraftedu:block/not_block"}
        "facing=north": { "model": "minecraftedu:block/not_block"}
        "facing=south": { "model": "minecraftedu:block/not_block", "y": 180 }
        "facing=east": { "model": "minecraftedu:block/not_block", "y": 270 }
        "facing=west": { "model": "minecraftedu:block/not_block", "y": 90 }   
        }
}

 

not_block

public class Not_Block extends Block {

    public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
    
    public Not_Block(Properties properties) {
        super(properties);
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH));
    }
    
    //sets the block to always be placed facing the player
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }
    
    @Override
    protected void fillStateContainer(Builder<Block, BlockState> builder) {
        builder.add(FACING);
    }
 }

   
 

 

Edited by Elite_Puddle

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