Jump to content

Recommended Posts

Posted

I can’t see anything wrong here but I’m on mobile.

When you say they can’t access it what do you mean?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

Ok, here are some tips to avoid problems with running Forge servers.
This currently applies for version 1.15.2, build 31.1.17.
I strongly recommend that the connection be direct, that is, without a proxy in between. To date, BungeeCord does not offer support for Forge, so it is better not to waste time trying. If you decide to use VelocityProxy (which does offer support for Forge servers), I recommend using the modern player info forwading. Why? Because if you use "legacy" or, failing that, none, you will get immediate disconnection errors due to the inability to find a valid uuid. You may also get errors such as that you must install the Forge client when you already have it, or that you need certain mods when you actually have them all.
Currently it is not possible to connect through VelocityProxy with the modern system, since «Fabric» (with which it is possible to link the Forge server with the proxy) does not offer support for the latest build, and it is for this reason that I advise to use a Direct connection to the Forge server.
I remind CentOS 7 users (server side) that they must configure the iptables and the firewall correctly, to avoid errors of the type "java.net.NoRouteToHostException: No route to host", among others.
When it comes to installing mods, I recommend installing them all one by one. In case one has an error, they will know what it is.
Something important to remember is that, if you are going to install the mods one by one, you must delete the “world” folder before including a new mod.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.