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Posted (edited)

Hello,

 

I've been trying to create an item that places wheat seeds in a 3x3 grid. To do that I have created the item as a new BlockNamedItem for the wheat block. My implementation works fine, however I just realized I seem to be overriding the vanilla minecraft seeds with this approach.

 

I am wondering what the proper way is to go about this. Any help would be appreciated.

Edited by ericos
Posted

This is the way I am currently registering the item:

 

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With the location function returning a new Resource Location like this:

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The CustomSeedItem I create extends the BlockItem class.

 

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