poopoodice Posted March 3, 2020 Posted March 3, 2020 I've created a bullet successfully, but then I found out when the motion reaches a certain number, it is possible for bullets to jump through walls (new pos is basically current pos + motion), but when it is too low, it doesn't act like bullets. The reason I used entity bullet is I want it only reduces damage and range when colliding with terrains instead of stop and self-destruct. Is it possible to that with raytracing as well? If so do I need to rewrite a raytracing method? Quote
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