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Posted

Hi, this is my Screen class with the explaining of my problem:

public class GuiScreen extends Screen {
  private boolean dragging;
  private int lastMouseX;
  private int lastMouseY;

  public GuiScreen() {
    super(new StringTextComponent("MyGUI"));
    this.dragging = false;
  }
  
  // [...]
  
  // I'm not sure if this is right: [
  protected void mouseClicked(final int mouseX, final int mouseY, final int button) {
        super.mouseClicked(mouseX, mouseY, button);
        if (button == 0) {
            final SlartStrokesSettings settings = SlartStrokesMod.getSettings();
            final int startX = settings.getX();
            final int startY = settings.getY();
            final int endX = startX + 74;
            final int endY = startY + (settings.isShowingMouseButtons() ? 74 : 50);
            if (mouseX >= startX && mouseX <= endX && mouseY >= startY && mouseY <= endY) {
                this.dragging = true;
                this.lastMouseX = mouseX;
                this.lastMouseY = mouseY;
            }
        }
    }
    
    protected void mouseReleased(final int mouseX, final int mouseY, final int action) {
        super.mouseReleased(mouseX, mouseY, action);
        this.dragging = false;
    }
  // ]
  
  // Then, the real problem. What is the 1.15.2 version of mouseClickMove ?
    protected void mouseClickMove(final int mouseX, final int mouseY, final int lastButtonClicked, final long timeSinceMouseClick) {
        super.mouseClickMove(mouseX, mouseY, lastButtonClicked, timeSinceMouseClick);
        if (this.dragging) {
            final SlartStrokesSettings settings = SlartStrokesMod.getSettings();
            settings.setX(settings.getX() + mouseX - this.lastMouseX);
            settings.setY(settings.getY() + mouseY - this.lastMouseY);
            this.lastMouseX = mouseX;
            this.lastMouseY = mouseY;
        }
    }

Best regards.

Edited by xSlart01x

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