Posted May 5, 201312 yr I have seen some mods such as EE3, DayZ Mod, etc. using an OBJ importer to import OBJ models and use them instead of the normal techne models. My upcoming mod would really benefit from this and would like to create one. However, I do not know how to. Help.
May 5, 201312 yr minalien has a tutorial for just that but his site is down atm. check back at minalien.com later If you guys dont get it.. then well ya.. try harder...
May 5, 201312 yr Author Thanks so much. I have been searching for so long. And thanks for the quick reply
June 3, 201411 yr Not sure how easy it is to understand by just looking at the code, but there is already a WavefrontObject class that handles the importing of obj files. I could be wrong but I think you just extend that class, point it to your obj file and register the call with a renderer. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
June 3, 201411 yr You use the AdvancedModelLoader.loadModel method and you give it a resource location. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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