ChampionAsh5357 Posted March 7, 2020 Share Posted March 7, 2020 Currently I am building a recipe serializer system which incorporates aspects of blocks such as their current state in the world. I am currently stumped on trying to reconstruct a state given the block name and properties. References like BlockStateProperty do allow me to check the input state to make sure they are equal, but there is none which I could find that allows me to fully construct one. The issue is with setting the property values since I cannot be sure of its type. So I am wondering if there is a way to construct a state using a json file. From there, the write and read methods of the PacketBuffer are easy to implement since properties are stored as strings and elements anyways. Quote Link to comment Share on other sites More sharing options...
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