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Create: Steam 'n' Rails mod removed and changing the modloader to 43.2.14(to match the optifine mod) Solved
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By FirestormCarnage · Posted
5 amazing path & walkways #2 -
Game Crashed after adding Optifine and Dynamic Trees mod Crash Code: 1- (The game crashed whilst rendering overlay Error: java.lang.OutOfMemoryError: Java heap space) Crash Report: Log: https://pastebin.com/S7C9PUTf https://pastebin.com/A15MA162 password: q4ZkNr8cHT JzemV9Ctxj Any suggestions to make the modpack work?
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i've tried doing this public static final RegistryObject<Item> SMITHING_TEMPLATE_ROSE = ITEMS.register("smithing_template_rose", () -> new SmithingTemplateItem( Component.translatable(Util.makeDescriptionId("item", new ResourceLocation(RoseGoldMod.MOD_ID,"smithing_template.rose_upgrade.applies_to"))).withStyle(ChatFormatting.BLUE), Component.translatable(Util.makeDescriptionId("item", new ResourceLocation(RoseGoldMod.MOD_ID,"smithing_template.rose_upgrade.ingredients"))).withStyle(ChatFormatting.BLUE), Component.translatable(Util.makeDescriptionId("upgrade", new ResourceLocation(RoseGoldMod.MOD_ID,"rose_upgrade"))).withStyle(ChatFormatting.GRAY), Component.translatable(Util.makeDescriptionId("item", new ResourceLocation(RoseGoldMod.MOD_ID,"smithing_template.rose_upgrade.base_slot_description"))), Component.translatable(Util.makeDescriptionId("item", new ResourceLocation(RoseGoldMod.MOD_ID,"smithing_template.rose_upgrade.additions_slot_description"))), SmithingTemplateItem.createNetheriteUpgradeTemplate().getBaseSlotEmptyIcons(), SmithingTemplateItem.createNetheriteUpgradeTemplate().getAdditionalSlotEmptyIcons())); but it gives me these errors: Caused by: java.lang.IllegalStateException: Some intrusive holders were not registered: [Reference{null=air}, Reference{null=air}] Hint: Did you register all your registry objects? Registry stage: ACTIVE finished with non-zero exit value -1
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