Jump to content

Recommended Posts

Posted

Hi everyone,

I am currently working on a mod for minecraft 1.12.2 (although I want to move to 1.14.4 eventually), that has it's own hud. For now, I'm just adding a second progressbar ( similar to the xp bar) and some text to go with it. Now I want this new bar to be displayed just above the armor bar in survival and just above the hotbar in creative. This is already working fine, but during testing I realized that in survival, the text that shows the name of the item your currently holding, is now basically behind my bar. Of cause this is not intentionally and I want to resolve this. I however don't want to move my bar to above the text as that would put it basically in the middle of the screen and I don't want it at the top of the screen as that would obviously interfere with bossbars. Basically I want the bar to stay where it is and instead want to move the text further up. I found out that the text is rendered by GuiIngame.renderSelectedItem and inside this method there literally just is a variable that holds the y coordinate for the text. Unfortunately I have no idea how to go about doing that.

I don't want to create a coremod or completely change the method, but I want to change the y coordinate of the text.

Is there a way to override this method or can I somehow prevent that method from getting executed at all and instead execute my own?

2020-03-12_19.40.12.png

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • You will find the crash-report or log in your minecraft directory (crash-report or logs folder)
    • Use a modpack which is using these 2 mods as working base:   https://www.curseforge.com/minecraft/modpacks/life-in-the-village-3
    • inicie un mundo donde instale Croptopia y Farmer's Delight, entonces instale el addon Croptopia Delight pero no funciona. es la version 1.18.2
    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
    • sorry, I might be stupid, but how do I open it? because the only options I have are too X out, copy it, which doesn't work and send crash report, which doesn't show it to me, also, sorry for taking so long.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.