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Posted

How would I be able to add my own painting to 1.15, I see after 1.12 the system has changed from a sprite sheet to individual textures. Wondering if this makes it easier to add paintings, however, I'm not sure how I would add one, any help is appreciated!

Posted
Create a class


public class ModPaintingTypes {

    public static DeferredRegister<PaintingType> PAINTING_TYPES = new DeferredRegister<>(ForgeRegistries.PAINTING_TYPES,example_mod.MODID);
    public static RegistryObject<PaintingType> THE_SCREEM = PAINTING_TYPES.register("painting_name",()-> new PaintingType(16,32));



}

 

 

And then in your mod constuctor call:

ModPaintingTypes.PAINTING_TYPES.register(modEventBus);

 

The image that you want to be displayed needs to be in /textures/painting/painting_name.png

 

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