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package com.infamous.hard_steel.smithingtable;

import net.minecraft.block.AnvilBlock;
import net.minecraft.block.BlockState;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.CraftResultInventory;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.EnchantedBookItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.IWorldPosCallable;
import net.minecraft.util.IntReferenceHolder;
import net.minecraft.util.text.StringTextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.apache.commons.lang3.StringUtils;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import java.util.Map;

public class SmithingTableContainer extends Container {
    private static final Logger LOGGER = LogManager.getLogger();
    private final IInventory outputSlot = new CraftResultInventory();
    private final IInventory inputSlots = new Inventory(2) {
        /**
         * For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think
         * it hasn't changed and skip it.
         */
        public void markDirty() {
            super.markDirty();
            SmithingTableContainer.this.onCraftMatrixChanged(this);
        }
    };
    private final IntReferenceHolder maximumCost = IntReferenceHolder.single();
    private final IWorldPosCallable field_216980_g;
    public int materialCost;
    private String repairedItemName;
    private final PlayerEntity player;

    public SmithingTableContainer(int p_i50101_1_, PlayerInventory p_i50101_2_) {
        this(p_i50101_1_, p_i50101_2_, IWorldPosCallable.DUMMY);
    }

    public SmithingTableContainer(int p_i50102_1_, PlayerInventory p_i50102_2_, final IWorldPosCallable p_i50102_3_) {
        super(SmithingTableRegistryEvents.SMITHING_TABLE_CONTAINER, p_i50102_1_);
        this.field_216980_g = p_i50102_3_;
        this.player = p_i50102_2_.player;
        this.trackInt(this.maximumCost);
        this.addSlot(new Slot(this.inputSlots, 0, 27, 47));
        this.addSlot(new Slot(this.inputSlots, 1, 76, 47));
        this.addSlot(new Slot(this.outputSlot, 2, 134, 47) {
            /**
             * Check if the stack is allowed to be placed in this slot, used for armor slots as well as furnace fuel.
             */
            public boolean isItemValid(ItemStack stack) {
                return false;
            }

            /**
             * Return whether this slot's stack can be taken from this slot.
             */
            public boolean canTakeStack(PlayerEntity playerIn) {
                return (playerIn.abilities.isCreativeMode || playerIn.experienceLevel >= SmithingTableContainer.this.maximumCost.get()) && SmithingTableContainer.this.maximumCost.get() > 0 && this.getHasStack();
            }

            public ItemStack onTake(PlayerEntity thePlayer, ItemStack stack) {
                if (!thePlayer.abilities.isCreativeMode) {
                    thePlayer.addExperienceLevel(-SmithingTableContainer.this.maximumCost.get());
                }

                float breakChance = net.minecraftforge.common.ForgeHooks.onAnvilRepair(thePlayer, stack, SmithingTableContainer.this.inputSlots.getStackInSlot(0), SmithingTableContainer.this.inputSlots.getStackInSlot(1));

                SmithingTableContainer.this.inputSlots.setInventorySlotContents(0, ItemStack.EMPTY);
                if (SmithingTableContainer.this.materialCost > 0) {
                    ItemStack itemstack = SmithingTableContainer.this.inputSlots.getStackInSlot(1);
                    if (!itemstack.isEmpty() && itemstack.getCount() > SmithingTableContainer.this.materialCost) {
                        itemstack.shrink(SmithingTableContainer.this.materialCost);
                        SmithingTableContainer.this.inputSlots.setInventorySlotContents(1, itemstack);
                    } else {
                        SmithingTableContainer.this.inputSlots.setInventorySlotContents(1, ItemStack.EMPTY);
                    }
                } else {
                    SmithingTableContainer.this.inputSlots.setInventorySlotContents(1, ItemStack.EMPTY);
                }

                SmithingTableContainer.this.maximumCost.set(0);
                p_i50102_3_.consume((p_216931_1_, p_216931_2_) -> {
                    BlockState blockstate = p_216931_1_.getBlockState(p_216931_2_);
                    if (!thePlayer.abilities.isCreativeMode
                            &&
                            //blockstate.isIn(BlockTags.ANVIL) &&
                            thePlayer.getRNG().nextFloat() < breakChance) {
                        BlockState blockstate1 = AnvilBlock.damage(blockstate);
                        if (blockstate1 == null) {
                            p_216931_1_.removeBlock(p_216931_2_, false);
                            p_216931_1_.playEvent(1029, p_216931_2_, 0);
                        } else {
                            p_216931_1_.setBlockState(p_216931_2_, blockstate1, 2);
                            p_216931_1_.playEvent(1030, p_216931_2_, 0);
                        }
                    } else {
                        p_216931_1_.playEvent(1030, p_216931_2_, 0);
                    }

                });
                return stack;
            }
        });

        for(int i = 0; i < 3; ++i) {
            for(int j = 0; j < 9; ++j) {
                this.addSlot(new Slot(p_i50102_2_, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
            }
        }

        for(int k = 0; k < 9; ++k) {
            this.addSlot(new Slot(p_i50102_2_, k, 8 + k * 18, 142));
        }

    }

    /**
     * Callback for when the crafting matrix is changed.
     */
    public void onCraftMatrixChanged(IInventory inventoryIn) {
        super.onCraftMatrixChanged(inventoryIn);
        if (inventoryIn == this.inputSlots) {
            this.updateUpgradeOutput();
        }

    }

    /**
     * called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot
     */
    public void updateUpgradeOutput() {
        ItemStack itemstack = this.inputSlots.getStackInSlot(0);
        this.maximumCost.set(1);
        int i = 0;
        int j = 0;
        int k = 0;
        if (itemstack.isEmpty()) {
            this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
            this.maximumCost.set(0);
        } else {
            ItemStack itemstack1 = itemstack.copy();
            ItemStack itemstack2 = this.inputSlots.getStackInSlot(1);
            Map<Enchantment, Integer> map = EnchantmentHelper.getEnchantments(itemstack1);
            j = j + itemstack.getRepairCost() + (itemstack2.isEmpty() ? 0 : itemstack2.getRepairCost());
            this.materialCost = 0;
            boolean flag = false;

            if (!itemstack2.isEmpty()) {
                if (!HardSteelHooks.onSmithingTableChange(this, itemstack, itemstack2, outputSlot, repairedItemName, j)) return;
                flag = itemstack2.getItem() == Items.ENCHANTED_BOOK && !EnchantedBookItem.getEnchantments(itemstack2).isEmpty();
                if (itemstack1.isDamageable() && itemstack1.getItem().getIsRepairable(itemstack, itemstack2)) {
                    int l2 = Math.min(itemstack1.getDamage(), itemstack1.getMaxDamage() / 4);
                    if (l2 <= 0) {
                        this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
                        this.maximumCost.set(0);
                        return;
                    }

                    int i3;
                    for(i3 = 0; l2 > 0 && i3 < itemstack2.getCount(); ++i3) {
                        int j3 = itemstack1.getDamage() - l2;
                        itemstack1.setDamage(j3);
                        ++i;
                        l2 = Math.min(itemstack1.getDamage(), itemstack1.getMaxDamage() / 4);
                    }

                    this.materialCost = i3;
                } else {
                    if (!flag && (itemstack1.getItem() != itemstack2.getItem() || !itemstack1.isDamageable())) {
                        this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
                        this.maximumCost.set(0);
                        return;
                    }

                    if (itemstack1.isDamageable() && !flag) {
                        int l = itemstack.getMaxDamage() - itemstack.getDamage();
                        int i1 = itemstack2.getMaxDamage() - itemstack2.getDamage();
                        int j1 = i1 + itemstack1.getMaxDamage() * 12 / 100;
                        int k1 = l + j1;
                        int l1 = itemstack1.getMaxDamage() - k1;
                        if (l1 < 0) {
                            l1 = 0;
                        }

                        if (l1 < itemstack1.getDamage()) {
                            itemstack1.setDamage(l1);
                            i += 2;
                        }
                    }

                    Map<Enchantment, Integer> map1 = EnchantmentHelper.getEnchantments(itemstack2);
                    boolean flag2 = false;
                    boolean flag3 = false;

                    for(Enchantment enchantment1 : map1.keySet()) {
                        if (enchantment1 != null) {
                            int i2 = map.containsKey(enchantment1) ? map.get(enchantment1) : 0;
                            int j2 = map1.get(enchantment1);
                            j2 = i2 == j2 ? j2 + 1 : Math.max(j2, i2);
                            boolean flag1 = enchantment1.canApply(itemstack);
                            if (this.player.abilities.isCreativeMode || itemstack.getItem() == Items.ENCHANTED_BOOK) {
                                flag1 = true;
                            }

                            for(Enchantment enchantment : map.keySet()) {
                                if (enchantment != enchantment1 && !enchantment1.isCompatibleWith(enchantment)) {
                                    flag1 = false;
                                    ++i;
                                }
                            }

                            if (!flag1) {
                                flag3 = true;
                            } else {
                                flag2 = true;
                                if (j2 > enchantment1.getMaxLevel()) {
                                    j2 = enchantment1.getMaxLevel();
                                }

                                map.put(enchantment1, j2);
                                int k3 = 0;
                                switch(enchantment1.getRarity()) {
                                    case COMMON:
                                        k3 = 1;
                                        break;
                                    case UNCOMMON:
                                        k3 = 2;
                                        break;
                                    case RARE:
                                        k3 = 4;
                                        break;
                                    case VERY_RARE:
                                        k3 = 8;
                                }

                                if (flag) {
                                    k3 = Math.max(1, k3 / 2);
                                }

                                i += k3 * j2;
                                if (itemstack.getCount() > 1) {
                                    i = 40;
                                }
                            }
                        }
                    }

                    if (flag3 && !flag2) {
                        this.outputSlot.setInventorySlotContents(0, ItemStack.EMPTY);
                        this.maximumCost.set(0);
                        return;
                    }
                }
            }

            if (StringUtils.isBlank(this.repairedItemName)) {
                if (itemstack.hasDisplayName()) {
                    k = 1;
                    i += k;
                    itemstack1.clearCustomName();
                }
            } else if (!this.repairedItemName.equals(itemstack.getDisplayName().getString())) {
                k = 1;
                i += k;
                itemstack1.setDisplayName(new StringTextComponent(this.repairedItemName));
            }
            if (flag && !itemstack1.isBookEnchantable(itemstack2)) itemstack1 = ItemStack.EMPTY;

            this.maximumCost.set(j + i);
            if (i <= 0) {
                itemstack1 = ItemStack.EMPTY;
            }

            if (k == i && k > 0 && this.maximumCost.get() >= 40) {
                this.maximumCost.set(39);
            }

            if (this.maximumCost.get() >= 40 && !this.player.abilities.isCreativeMode) {
                itemstack1 = ItemStack.EMPTY;
            }

            if (!itemstack1.isEmpty()) {
                int k2 = itemstack1.getRepairCost();
                if (!itemstack2.isEmpty() && k2 < itemstack2.getRepairCost()) {
                    k2 = itemstack2.getRepairCost();
                }

                if (k != i || k == 0) {
                    k2 = getNewRepairCost(k2);
                }

                itemstack1.setRepairCost(k2);
                EnchantmentHelper.setEnchantments(map, itemstack1);
            }

            this.outputSlot.setInventorySlotContents(0, itemstack1);
            this.detectAndSendChanges();
        }
    }

    public static int getNewRepairCost(int oldRepairCost) {
        return oldRepairCost * 2 + 1;
    }

    /**
     * Called when the container is closed.
     */
    public void onContainerClosed(PlayerEntity playerIn) {
        super.onContainerClosed(playerIn);
        this.field_216980_g.consume((p_216973_2_, p_216973_3_) -> {
            this.clearContainer(playerIn, p_216973_2_, this.inputSlots);
        });
    }

    /**
     * Determines whether supplied player can use this container
     */
    public boolean canInteractWith(PlayerEntity playerIn) {
       return this.field_216980_g.applyOrElse((p_216979_1_, p_216979_2_) -> {
          return
                  //!p_216979_1_.getBlockState(p_216979_2_).isIn(BlockTags.ANVIL) ? false :
                          playerIn.getDistanceSq((double)p_216979_2_.getX() + 0.5D, (double)p_216979_2_.getY() + 0.5D, (double)p_216979_2_.getZ() + 0.5D) <= 64.0D;
       }, true);
    }

    /**
     * Handle when the stack in slot {@code index} is shift-clicked. Normally this moves the stack between the player
     * inventory and the other inventory(s).
     */
    public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) {
        ItemStack itemstack = ItemStack.EMPTY;
        Slot slot = this.inventorySlots.get(index);
        if (slot != null && slot.getHasStack()) {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();
            if (index == 2) {
                if (!this.mergeItemStack(itemstack1, 3, 39, true)) {
                    return ItemStack.EMPTY;
                }

                slot.onSlotChange(itemstack1, itemstack);
            } else if (index != 0 && index != 1) {
                if (index >= 3 && index < 39 && !this.mergeItemStack(itemstack1, 0, 2, false)) {
                    return ItemStack.EMPTY;
                }
            } else if (!this.mergeItemStack(itemstack1, 3, 39, false)) {
                return ItemStack.EMPTY;
            }

            if (itemstack1.isEmpty()) {
                slot.putStack(ItemStack.EMPTY);
            } else {
                slot.onSlotChanged();
            }

            if (itemstack1.getCount() == itemstack.getCount()) {
                return ItemStack.EMPTY;
            }

            slot.onTake(playerIn, itemstack1);
        }

        return itemstack;
    }

    /**
     * used by the Anvil GUI to update the Item Name being typed by the player
     */
    public void updateItemName(String newName) {
        this.repairedItemName = newName;
        if (this.getSlot(2).getHasStack()) {
            ItemStack itemstack = this.getSlot(2).getStack();
            if (StringUtils.isBlank(newName)) {
                itemstack.clearCustomName();
            } else {
                itemstack.setDisplayName(new StringTextComponent(this.repairedItemName));
            }
        }

        this.updateUpgradeOutput();
    }

    @OnlyIn(Dist.CLIENT)
    public int func_216976_f() {
        return this.maximumCost.get();
    }

    public void setMaximumCost(int value) {
        this.maximumCost.set(value);
    }
}
Posted

You should not be using IInventory.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted (edited)

That's how the RepairContainer class is written in Forge/Vanilla, though. I basically recreated it to work for my smithing table since attempting to just use RepairContainer will result in not being able to open the GUI for more than a split second due to canInteractWith checking to see if the smithing table has the ANVIL block tag.

Although, I am noticing this exact bug when attempting to rename an item - it will consume xp, and put the output back into the first input slot when attempting to take it out, with it still having the default name. Also, attempting to change an already named item's name again will allow you to remove the item without it "teleporting" to the first input slot, but it will have the default name.

Edited by the_infamous_1
adding some info

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