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[1.14.4] How to use AbstractGui.fill color integer?


Tessa

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In the vanilla code, for the recipe book "ghost" recipe's, AbstractGui.fill is used to draw a gray transparent rectangle over the items which makes it look like they're see-through.

I've been trying to use this trick myself, but I can't seem to figure out how to manipulate the color that function uses. Inside it, the integer get somehow decoded (my knowledge doesn't go far when it comes to what I think is called bit-shifting?)

float f3 = (float)(p_fill_4_ >> 24 & 255) / 255.0F;
float f = (float)(p_fill_4_ >> 16 & 255) / 255.0F;
float f1 = (float)(p_fill_4_ >> 8 & 255) / 255.0F;
float f2 = (float)(p_fill_4_ & 255) / 255.0F;
GlStateManager.color4f(f, f1, f2, f3);

 

Here's how it get called.

AbstractGui.fill(j, k, j + 16, k + 16, 822083583);

 

Does anyone know how I would go at changing the color/transparency of the fill?

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Worked like a charm! Too bad none of the hex color pickers seem to have an AARRGGBB option. So I had to get a normal RRGGBB hex code, then convert some arbitrary value (I think it was 201) to hexadecimal which is the C9 value. 

	public void renderGhostItem(ItemStack stack, int x, int y) {
	      RenderHelper.enableGUIStandardItemLighting();
	      GlStateManager.disableLighting();
	      
	      itemRenderer.renderItemAndEffectIntoGUI(stack, x, y);
	      GlStateManager.depthFunc(516);
          AbstractGui.fill(x, y, x + 16, y + 16, 0xC9365A7F);
          GlStateManager.depthFunc(515);
          renderGhostItemOverlay(font, stack, x, y);
          
	      GlStateManager.enableLighting();
	      RenderHelper.disableStandardItemLighting();
	}

This is what it looks like now

 

Annotation 2020-03-23 095245.png

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1 hour ago, Tessa said:

Worked like a charm! Too bad none of the hex color pickers seem to have an AARRGGBB option. So I had to get a normal RRGGBB hex code, then convert some arbitrary value (I think it was 201) to hexadecimal which is the C9 value. 

The AA is just the alpha value (in the range of [0, 255]). You can use 255 (opaque) if you do not want transparency.

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3 hours ago, DavidM said:

The AA is just the alpha value (in the range of [0, 255]). You can use 255 (opaque) if you do not want transparency.

Yes! That's right, but you need to convert the 0-255 value to hexadecimal. Because the fill function decodes the number you give it like this.
 

public static void fill(int p_fill_0_, int p_fill_1_, int p_fill_2_, int p_fill_3_, int p_fill_4_) {

      float f3 = (float)(p_fill_4_ >> 24 & 255) / 255.0F;
      float f = (float)(p_fill_4_ >> 16 & 255) / 255.0F;
      float f1 = (float)(p_fill_4_ >> 8 & 255) / 255.0F;
      float f2 = (float)(p_fill_4_ & 255) / 255.0F;

      GlStateManager.color4f(f, f1, f2, f3);
   }

 

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cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.8.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: vanilla -- System Details -- Details:     Minecraft Version: 1.19.4     Minecraft Version ID: 1.19.4     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.3, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 609919896 bytes (581 MiB) / 1140850688 bytes (1088 MiB) up to 13958643712 bytes (13312 MiB)     CPUs: 16     Processor Vendor: AuthenticAMD     Processor Name: AMD Ryzen 9 5900HX with Radeon Graphics             Identifier: AuthenticAMD Family 25 Model 80 Stepping 0     Microarchitecture: Zen 3     Frequency (GHz): 3.29     Number of physical packages: 1     Number of physical CPUs: 8     Number of logical CPUs: 16     Graphics card #0 name: NVIDIA GeForce RTX 3060 Laptop GPU     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2520     Graphics card #0 versionInfo: DriverVersion=30.0.15.1278     Graphics card #1 name: AMD Radeon(TM) Graphics     Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002)     Graphics card #1 VRAM (MB): 512.00     Graphics card #1 deviceId: 0x1638     Graphics card #1 versionInfo: DriverVersion=30.0.13002.19003     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 23984.34     Virtual memory used (MB): 14934.35     Swap memory total (MB): 8192.00     Swap memory used (MB): 74.50     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx13G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Launched Version: 1.19.4-forge-45.0.66     Backend library: LWJGL version 3.3.1 build 7     Backend API: AMD Radeon(TM) Graphics GL version 3.2.14761 Core Profile Forward-Compatible Context 21.30.02.19 30.0.13002.19003, ATI Technologies Inc.     Window size: 854x480     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: en_us     CPU: 16x AMD Ryzen 9 5900HX with Radeon Graphics      Client Crashes Since Restart: 1     Integrated Server Crashes Since Restart: 0     ModLauncher: 10.0.8+10.0.8+main.0ef7e830     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.3.jar eventbus PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar slf4jfixer PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.19.4-45.0.66.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.8.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.8.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null         kotlinforforge@4.2.0         lowcodefml@null     Mod List:          client-1.19.4-20230314.122934-srg.jar             |Minecraft                     |minecraft                     |1.19.4              |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         forge-1.19.4-45.0.66-universal.jar                |Forge                         |forge                         |45.0.66             |NONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90     Suspected Mods: Minecraft (minecraft)
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    • nvm i fixed it it was the pre loading screen mod i had.  
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