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Posted

I'm having a strange lighting bug/issue with a block that I've added to my mod. It's a cutout block, so I've set the RenderTypeLookup for the block to cutout. I've tried overriding the methods that checks if it's a "normal" cube but that didn't solve it.

Anyone know what the problem is?

2020-03-24_18_27_42.png.f5b0915aeaf16e156874538ec659a96d.png

Posted

try:

 

@Override public boolean propagatesSkylightDown(BlockState p_200123_1_, IBlockReader p_200123_2_, BlockPos p_200123_3_) { return true; }

 

and please anybody tell me how to insert code in a extra-window

 I will make fun of you if you are not able to look into the (vanilla-) code.

Posted
1 hour ago, Niprow said:

try:

 

@Override public boolean propagatesSkylightDown(BlockState p_200123_1_, IBlockReader p_200123_2_, BlockPos p_200123_3_) { return true; }

 

and please anybody tell me how to insert code in a extra-window

Nope. Didn't do the trick, I'll have to look into the Glass code but I think it might be a side effect of the block being water logged AND cut out.

Also, in order to format actual code you can click the "<>" icon in the reply editor :)

  • peter1745 changed the title to [SOLVED][1.15.2] Strange Lighting with Cutout block

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