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Niprow

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Niprow last won the day on May 6 2020

Niprow had the most liked content!

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About Niprow

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    Stone Miner

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    Male
  • Location
    Germany
  • Personal Text
    I'm using IntelliJ.

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  1. Niprow Niprow changed their profile photo June 13, 2020
  2. Niprow

    [1.15.2] ClientPlayNetHandler and ServerPlayNetHandler

    Niprow replied to Corgam's topic in Modder Support

    you send minecraft packets via the the <Dist>PlayNetHandler and for your own look into the docs SimpleImpl
    • May 7, 2020
    • 4 replies
      • 1
      • Like
  3. Niprow

    [1.15.2] entity as light SOURCE

    Niprow replied to Niprow's topic in Modder Support

    thanks even if it's frustrating
    • May 7, 2020
    • 4 replies
  4. Niprow

    [1.15.2] entity as light SOURCE

    Niprow posted a topic in Modder Support

    I want my entity are a light source not only be bright (with texture). It's a living entity with a SegmentedModel. Are there examples? Is it a question of a RenderType or something else? And what do I have to do to change the light to blue?
    • May 7, 2020
    • 4 replies
  5. Niprow

    Get amount of blocks mined from Statistics 1.

    Niprow replied to XavitoIM's topic in Modder Support

    see: ClientPlayerEntity#getStats StatisticsManager#getValue(Stat<?>) StatType#get //for one block StatType#iterator //for all existing and you have to say minecraft on the client side that you want the stats with Minecraft.getInstance().getConnection().sendPacket(new CClientStatusPacket(CClientStatusPacket.State.REQUEST_STATS)); and you don't need to go over CUSTOM
    • May 7, 2020
    • 2 replies
  6. Niprow

    [1.15.2] How to clear/reset the chat ?

    Niprow replied to McPqndq's topic in Modder Support

    If you look in the code yourself you may not have to wait for such a long time. But here it is: NewChatGui#clearChatMessages good luck ?
    • May 6, 2020
    • 7 replies
  7. Niprow

    [1.12] Getting existing chest gui/items

    Niprow replied to larsyuipo's topic in Modder Support

    where do you call that? edit: sorry do not read 1.12 cannot help you and generally it is not longer supported at this forum
    • May 6, 2020
    • 2 replies
  8. Niprow

    [1.15.2] Animating an entity model

    Niprow replied to Novârch's topic in Modder Support

    I would make it so that I would somehow store what is to be rendered in the renderer and then control it with a boolean. I would then synchronize this boolean with SimpleImpl or whatever
    • May 6, 2020
    • 4 replies
      • 1
      • Thanks
  9. Niprow

    [1.15.2] Animating an entity model

    Niprow replied to Novârch's topic in Modder Support

    you can just animate it in the renderer
    • May 6, 2020
    • 4 replies
  10. Niprow

    [SOLVED] [1.15.2] Rotate Player's model

    Niprow replied to ArcaneDiver's topic in Modder Support

    not really the position of the entity is still the same. But of course the rotation of the model is dependent on the rotation point. And it looks to me that it would be harder than just rotate one axis.
    • May 6, 2020
    • 10 replies
      • 1
      • Thanks
  11. Niprow

    [SOLVED] [1.15.2] Rotate Player's model

    Niprow replied to ArcaneDiver's topic in Modder Support

    you should use the MatrixStack of the event (RenderPlayerEvent.Pre#getMatrixStack)
    • May 6, 2020
    • 10 replies
      • 1
      • Like
  12. Niprow

    Block texture showing up in inventory, but not placed.

    Niprow replied to LinuxMinecrafter234's topic in Modder Support

    it should look like that
    • May 5, 2020
    • 25 replies
  13. Niprow

    How do i make a block do stuff, if i aim at it and press a specific key on keyboard?

    Niprow replied to Drachenbauer's topic in Modder Support

    Oh where could forge hide key-bindings? Maybe in the class KeyBinding? and for clean code that could be a PacketHandler class with a Message class: public class PacketHandler { private static int IDs = 0; private static final String PROTOCOL_VERSION = "modid"; public static final SimpleChannel INSTANCE = NetworkRegistry.newSimpleChannel( new ResourceLocation("modid", "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); //called in pre_init public static void init() { INSTANCE.registerMessage(IDs++, Message.class, Message::decode, Message::encode, Message::consumer); } private static class Message { //some stuff protected static void consumer(Message chantal, Supplier<NetworkEvent.Context> justin) { //where you have to handle the stuff that contains chantal and maybe justin } protected static Message encode(PacketBuffer johan) { //where you get the stuff from johan and have to put it in your message return null; } protected static void decode(Message martin, PacketBuffer johan) { //where you have to write the stuff into johan out of martin } } }
    • May 5, 2020
    • 29 replies
  14. Niprow

    How do i make a block do stuff, if i aim at it and press a specific key on keyboard?

    Niprow replied to Drachenbauer's topic in Modder Support

    no no you do not have to and you could just create a new constructor? please show your code
    • May 5, 2020
    • 29 replies
  15. Niprow

    Block texture showing up in inventory, but not placed.

    Niprow replied to LinuxMinecrafter234's topic in Modder Support

    • May 5, 2020
    • 25 replies
  16. Niprow

    Block texture showing up in inventory, but not placed.

    Niprow replied to LinuxMinecrafter234's topic in Modder Support

    yes in: run-> logs-> latest.log
    • May 5, 2020
    • 25 replies
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