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Render issue with custom block (1.14.4)


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Without a screenshot it's hard to know exactly but there are two common problems which cause this:

1) Not setting the renderlayer properly in your clientsetup

RenderTypeLookup.setRenderLayer(StartupCommon.blockPartial, RenderType.getSolid());

2) Not using a proper blockshape in your block

private static final VoxelShape BASE = Block.makeCuboidShape(BASE_MIN_CORNER.getX(), BASE_MIN_CORNER.getY(), BASE_MIN_CORNER.getZ(), BASE_MAX_CORNER.getX(), BASE_MAX_CORNER.getY(), BASE_MAX_CORNER.getZ());

@Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return BASE ; }

See here for an example (mbe02)



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