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Posted (edited)

Hi! Is it possible to create a drinkable potion without the splash or lingering potion versions?

Edited by BlockyPenguin

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
On 4/6/2020 at 12:58 PM, diesieben07 said:

Yes, make your own IBrewingRecipe instead of using VanillaBrewingRecipe (you could subclass it). Look at vanilla's isInput implementation and it should be pretty obvious what needs to be changed.

Ok, thanks, but where would I find vanilla's brewing classes? I mean, I've looked, but I can't find them.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

Posted
23 hours ago, diesieben07 said:

What do you mean by "vanilla's brewing classes"? What are you looking for?

I mean things like the recipe for a speed potion for example. You said:

On 4/6/2020 at 12:58 PM, diesieben07 said:

Look at vanilla's isInput implementation and it should be pretty obvious what needs to be changed.

...and to see how vanilla uses isInput, then I need to see the class it's in, obviously. That class would be a brewing recipe, right? I'm not sure where they are though.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

  • 3 weeks later...
Posted

Hi all, thanks for your answers, but from what I can understand, this will only disable the creation of my splash and lingering potions, whereas I don't want them in the game at all.

@TheGreyGhost, I've had a look, and they all seem to be relating to the brewing recipe, rather than the potion itself actually existing. Is it even possible to not have the variants? I've also discovered that it's creating tipped arrows for the potion as well... Sorry for the confusion.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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