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  • BlockyPenguin

BlockyPenguin

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  • Content Count

    113
  • Joined

    November 21, 2019
  • Last visited

    January 13

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4 Neutral

About BlockyPenguin

  • Rank
    Creeper Killer

Converted

  • URL
    https://pixelorangedev.github.io
  • Location
    United Kingdom
  • Personal Text
    https://www.discord.gg/XmSZGjn

Recent Profile Visitors

1794 profile views
  • vemerion

    vemerion

    October 31, 2020

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    urbanxx001

    October 22, 2020

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    LukasSch

    October 15, 2020

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    August 25, 2020

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    qys

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  1. BlockyPenguin

    [Solved] Is it possible to use JitPack with ForgeGradle?

    BlockyPenguin replied to BlockyPenguin's topic in ForgeGradle

    aha! thank you!
    • January 6
    • 2 replies
  2. BlockyPenguin

    Help me a bit

    BlockyPenguin replied to yousuf's topic in General Discussion

    I thought I'd seen some CF mods that said do not put them in a modpack... they're few and far between, anyway. Also, I've made several private modpacks for me and some friends to play, and they worked a-ok, without much conflicting. Any that did occur was usually fixable with a mod such as crafttweaker
    • January 6
    • 7 replies
  3. BlockyPenguin started following [Solved] [1.16.4] Library Mods, Help me a bit and [Solved] Is it possible to use JitPack with ForgeGradle? January 6
  4. BlockyPenguin

    Help me a bit

    BlockyPenguin replied to yousuf's topic in General Discussion

    I would suggest using the CurseForge desktop app. It's still in development, but you can create a new "profile", and when you add mods, it'll automatically install all it's dependencies, and when there's an update available it'll tell you. When you're ready, you can export the profile as a .zip file and upload it to curseforge. ModPack done! Do beware though that some mod developers don't allow their mods to be in a modpack. Hope that helps!
    • January 6
    • 7 replies
  5. BlockyPenguin

    [Solved] Is it possible to use JitPack with ForgeGradle?

    BlockyPenguin posted a topic in ForgeGradle

    I've added jitpack.io to my build.gradle repositories, like so: buildscript { repositories { maven { url = 'https://files.minecraftforge.net/maven' } jcenter() mavenCentral() maven { url 'https://jitpack.io' } } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true } } and I've added a mod to my dependecies: dependencies { minecraft 'net.minecraftforge:forge:1.16.4-35.1.4' compile fg.deobf('com.github.ThatBlockyPenguin:LabKore:v1.0.0-SNAPSHOT') } However, it only seems to check files.minecraftforge.net/maven/, as this came up in the log: Caused by: org.gradle.internal.resolve.ModuleVersionNotFoundException: Could not find com.github.ThatBlockyPenguin:LabKore:v1.0.0-SNAPSHOT. Searched in the following locations: - https://files.minecraftforge.net/maven/com/github/ThatBlockyPenguin/LabKore/v1.0.0-SNAPSHOT/maven-metadata.xml - https://files.minecraftforge.net/maven/com/github/ThatBlockyPenguin/LabKore/v1.0.0-SNAPSHOT/LabKore-v1.0.0-SNAPSHOT.pom - https://files.minecraftforge.net/maven/com/github/ThatBlockyPenguin/LabKore/v1.0.0-SNAPSHOT/LabKore-v1.0.0-SNAPSHOT.jar How do I fix this? Thanks, ~BlockyPenguin
    • January 6
    • 2 replies
  6. BlockyPenguin

    [Solved] [1.16.4] Library Mods

    BlockyPenguin replied to BlockyPenguin's topic in Modder Support

    Ah ok, thank you!
    • December 14, 2020
    • 4 replies
  7. BlockyPenguin

    [Solved] [1.16.4] Library Mods

    BlockyPenguin replied to BlockyPenguin's topic in Modder Support

    Oh thanks! I'm assuming fg.deobf() would be somewhere in my build.gradle? I know very little about gradle, any pointers are appreciated, thanks!
    • December 13, 2020
    • 4 replies
  8. BlockyPenguin

    [Solved] [1.16.4] Library Mods

    BlockyPenguin posted a topic in Modder Support

    Hi! I'd like to consolidate most of my "Util" code into a separate library mod, so that other mods I make can depend on it and use it, without me having to write it twice. How would I go about doing this?
    • December 12, 2020
    • 4 replies
  9. BlockyPenguin

    [1.15.2] How to make a JSON reader

    BlockyPenguin replied to BlockyPenguin's topic in Modder Support

    Ok, thank you very much!
    • October 22, 2020
    • 13 replies
  10. BlockyPenguin

    [1.15.2] How to make a JSON reader

    BlockyPenguin replied to BlockyPenguin's topic in Modder Support

    So, I've found Minecraft.getInstance().getResourceManager(), which returns resourceManager which is an IReloadableResourceManager. However,it returns it as an IResourceManager, which does not have the addReloadListener method. I've also found MinecraftServer.getResourceManager(), which does return an IReloadableResourceManager. I can get it using Minecraft.getInstance().getIntegratedServer().getResourceManager(). Would this work on singleplayer though?
    • October 22, 2020
    • 13 replies
  11. BlockyPenguin

    [1.15.2] How to make a JSON reader

    BlockyPenguin replied to BlockyPenguin's topic in Modder Support

    That class doesn't exist... The closest I found is IReloadableResourceManager, which eclipse can't seem to see any methods in. IReloadableResourceManager is an interface, so that would be why. What do I do? EDIT: About the shortcuts, I'll have a look at mine
    • October 22, 2020
    • 13 replies
  12. BlockyPenguin

    [1.15.2] How to make a JSON reader

    BlockyPenguin replied to BlockyPenguin's topic in Modder Support

    Sorry if it's obvious, but what class does addReloadListener belong to?
    • October 22, 2020
    • 13 replies
  13. BlockyPenguin started following Mobs reacting to Judebox and Control player programmically October 22, 2020
  14. BlockyPenguin

    Mobs reacting to Judebox

    BlockyPenguin replied to HieroDrimm's topic in Modder Support

    Haha, thanks vemerion
    • October 22, 2020
    • 8 replies
      • 1
      • Like
  15. BlockyPenguin

    Mobs reacting to Judebox

    BlockyPenguin replied to HieroDrimm's topic in Modder Support

    Ah, shame. Glad it brought you a laugh though! Also, back to OP's post, not sure how relevant it is, but any LivingEntity has two methods: isPartying and setPartying. It's what parrots use for jukebox detection. Hope it helps!
    • October 22, 2020
    • 8 replies
      • 1
      • Like
  16. BlockyPenguin

    BlockyPenguin

    Today (22/10/20) I reached 100 posts!

    • October 22, 2020
  17. BlockyPenguin

    Mobs reacting to Judebox

    BlockyPenguin replied to HieroDrimm's topic in Modder Support

    Isn't there a thing where they stand on their hind legs and shimmy? Or was that scrapped...
    • October 22, 2020
    • 8 replies
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