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Hello!

 

The title pretty much says it all... Im creating a entityMob on the server with a cunstructor that takes World and NBTTagCompound as argument. Using the spawn in world command. Had to add constructor that only takes World as argument else the client side would crash. I was woundering how do i send over the compound from server side to client side? Or is there a good way to fast send over ints and other variabels?

 

[edit]: the data on the server is needed for rendeing on the client.

 

Regards DND

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