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Posted

Heyo, again... again y'all wonderful people,

So I wanted to edit an Entity's Loot Table to include a new item, but I noticed that the way you do it is very Mod/Resource Pack unfriendly if they change the mob's loot table too... Is there any other way that's more Mod/Resource Pack Friendly or should I just hope that nobody uses a Res Pack or another Mod that edits the entity's loot table?

All loot should be added via loot table. This makes it data pack friendly, as the owner of a world save can alter the content.

Modding has been increasingly datapack oriented (i.e. crafting recipes, block drops, mob drops, etc).

Edited by DavidM

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

  • Author
27 minutes ago, DavidM said:

All loot should be added via loot table. This makes it data pack friendly, as the owner of a world save can alter the content.

Modding has been increasingly datapack oriented (i.e. crafting recipes, block drops, mob drops, etc).

Yeah sure, but if another modder or res pack alters the vanilla entities loot table as well then either my changes will become redundant or theirs will... (Depends what loads last I guess) I want to avoid that...

Edited by Fuffles

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