Posted April 9, 20205 yr Hello. I would like to sync the data of my tile entity on the server to the client. Previously, I used custom packets to sync my tile entities. However, I am interested in exploring the built-in way of syncing tile entities. As far as I can tell, TileEntity#getUpdatePacket is used to get the update packet of the tile entity (to be synced indepedently), while TileEntity#getUpdateTag is used to send the tile entity to the client as part of a chunk data packet. I am not sure how I should trigger a sending of the SUpdateTileEntityPacket though. The closest I can find is ServerPlayerEntity#sendTileEntityUpdate, but seeing that the method is private, I assume that there is a better way of doing so (using reflection and forcefully calling the method doesn't sound like a great idea). How do I sync the data of a tile entity to all tracking players using the built-in method? Edited April 9, 20205 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
April 9, 20205 yr Hi You might find these links useful https://github.com/TheGreyGhost/MinecraftByExample (see mbe20) - working example of tile entity synchronisation and http://greyminecraftcoder.blogspot.com/2015/01/tileentity.html (a bit outdated but still current I think) -TGG
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