Jump to content

Play Sound on Event


DJKnarnia

Recommended Posts

I am working my way through getting a custom fire block working.  Thus far, I have completed most of the basic parts of the block's behavior, spread, extinguish, damaging entities, destroying items, etc.  The one thing I am missing however, is I would like the fire block to play a sound when it is destroyed, namely the vanilla fizz sound.

 

From the docs I got the playSound() method.  Specifically, I am attempting to use the playSound(double x, double y, double z, SoundEvent, SoundCategory, volume, pitch, distanceDelay) method.

 

Most of the variables in this method make sense to me.  The two that I can't seem to wrap my head around are SoundEvent and SoundCategory.

 

Could someone provide an example of how this method would be used to call to a vanilla sound?

 

I am aware that the below code will not compile, I just wanted to give some context to what I am doing.

 

package djknarnia.abyssal.events;

import djknarnia.abyssal.abyssal;
import lists.BlockList;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.client.event.sound.SoundEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber.Bus;

@Mod.EventBusSubscriber(modid = abyssal.modid, bus = Bus.FORGE)

public class LeftClickEvent {

	@SubscribeEvent
	public static void leftClickEvent(PlayerInteractEvent.EntityInteract.LeftClickBlock event) {
		
		World world = event.getWorld();
		Block clickedBlock = event.getWorld().getBlockState(event.getPos().offset(event.getFace())).getBlock();
		
		abyssal.logger.info("player left clicked " + event.getPos());
		
		if(clickedBlock == BlockList.flare_fire) {
			world.setBlockState(event.getPos().offset(event.getFace()), Blocks.AIR.getDefaultState());
			
			double x = event.getPos().getX();
			double y = event.getPos().getY();
			double z = event.getPos().getZ();
			ResourceLocation resourceLocation = new ResourceLocation("minecraft", "random.fizz");
			
			world.playSound(x, y, z, soundIn, category, 1.0f, 1.0f, false);
		}
	}
}

 

Link to comment
Share on other sites

23 minutes ago, diesieben07 said:

Have you looked at those two classes? SoundCategory is an enum, it's pretty self explanatory what it means once you look at it.

SoundEvent is the actual sound to play. It's a registry entry and all the vanilla ones are stored in the SoundEvents class.

 

Things like these are trivial to find out with basic IDE usage.

You're right, after looking at those files, it was really easy.  I've got it working now.  Sorry, bad habits die hard.  My Java's pretty rusty, to say the least, and I've always had a bad habit of learning by reverse engineering examples rather than actually understanding what I was doing.  Thanks.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello! I'm trying to get a list of all entries registered in the infusion upgrade registry. Code can be found in github: https://github.com/ChamoisEST/MiningMadness/tree/1.20.1 Registry in common/registries/MMRegistries.java Event that calls the registry is in MiningMadness.java List of registered entries should be called in common/capabilities/infusion/InfusionCapabilityImplementation.java:getActiveInfusions() in the for loop. Is there any way to accomplish that? Thanks in advance!  
    • So, I am trying to create and add tags to my custom damage type, but looks like I made something wrong, since it crashing with error that "cannot register" damage type. Im trying to register it, and in datagen add tags, but it everytime crashing due to not register "grimtales:entropy". Full code there - https://github.com/undertakerJ/Grim-Tales-Forge ModDamageTypes class public class ModDamageTypes { public static final DeferredRegister<DamageType> DAMAGE_TYPES = DeferredRegister.create(Registries.DAMAGE_TYPE, GrimTales.MOD_ID); public static final ResourceKey<DamageType> ENTROPY_KEY = ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation(GrimTales.MOD_ID, "entropy")); public static final RegistryObject<DamageType> ENTROPY = DAMAGE_TYPES.register( "entropy", () -> new DamageType("entropy_effect", DamageScaling.ALWAYS, 1f, DamageEffects.HURT)); // // public static final DamageSource ENTROPY_SOURCE = new DamageSource(Holder.direct(ENTROPY.get())); public static void register(IEventBus eventBus) { DAMAGE_TYPES.register(eventBus); } } Datagen for damageTags public class ModDamageTagsProvider extends DamageTypeTagsProvider { public ModDamageTagsProvider( PackOutput p_270719_, CompletableFuture<HolderLookup.Provider> p_270256_, @Nullable ExistingFileHelper existingFileHelper) { super(p_270719_, p_270256_, GrimTales.MOD_ID, existingFileHelper); } @Override protected void addTags(HolderLookup.Provider pProvider) { this.tag(DamageTypeTags.BYPASSES_INVULNERABILITY).add(ModDamageTypes.ENTROPY_KEY); } } Datagen class it self   @Mod.EventBusSubscriber(modid = GrimTales.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD) public class DataGenerators { @SubscribeEvent public static void gatherData(GatherDataEvent event){ DataGenerator generator = event.getGenerator(); PackOutput packOutput = generator.getPackOutput(); ExistingFileHelper helper = event.getExistingFileHelper(); CompletableFuture<HolderLookup.Provider> lookupProvider = event.getLookupProvider(); generator.addProvider(event.includeServer(), new ModDamageTagsProvider(packOutput, lookupProvider, helper)); } } And register class in main class public GrimTales() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); ModDamageTypes.register(modEventBus); modEventBus.addListener(this::commonSetup); MinecraftForge.EVENT_BUS.register(this); modEventBus.addListener(this::addCreative); }  
    • Looking for a semi-vanilla Minecraft server? Maybe one with keep inventory and land claims? I have one for you! Let me introduce you to Safe Survival! Come on and join us at mc.safesurvival.net. It is bedrock supported too!
    • Hi. I'm trying to play RLCraft with Optifine but my game keeps crashing on startup with Exit Code 1. The modpack was working fine yesterday, not sure what changed to make it not wanna work anymore. I was hoping someone here could help me figure out what's going wrong. If I remove Optifine, nothing changes, I still get the same errors. Thanks in advance. Crash Report (I only included the errors+fatal, I’m not sure if more is needed, please let me know): https://pastebin.ai/66ivknz0f4  
    • I am trying to port my mod from 1.20.2 to 1.21, but I am encountering difficulties regarding the classes for rendering the GUI and related events. What are the equivalents of the following classes? net.minecraftforge.client.event.RenderGuiOverlayEvent net.minecraftforge.client.gui.overlay.NamedGuiOverlay net.minecraftforge.client.gui.overlay.ForgeGui net.minecraftforge.client.gui.overlay.GuiOverlayManager net.minecraftforge.client.gui.overlay.IGuiOverlay   thx
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.