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Custom Repair Material for Mod Items


BaconBombing

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So I already created an Armor class and Item Tier class for my new set of Mod tools and armor, but I can't figure out how to set the repair material as my Mod Item. The Item I would like to use is declared as a Registry Object because that's the new way forge does it, however "fromItems" takes IItemProvider and I'm not sure how to properly declare that.

 

Can someone help me figure this out please? 

 

Enum Class for Armor

public enum ModArmorMaterial implements IArmorMaterial {
   TUNGSTEN("tungsten", 33, new int[]{3, 6, 8, 3}, 10, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 2.0F, () -> {
      return Ingredient.fromItems(ModItems.TUNGSTEN_INGOT); // Error
   });

 

Mod Repair Item

public static final RegistryObject<Item> TUNGSTEN_INGOT = ITEMS.register("tungsten_ingot", ItemBase::new);

 

Thanks for any help!

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