LittlePeter Posted April 12, 2020 Posted April 12, 2020 (edited) Hi, I'm new at modding, I have java knowledge so I can defend myself. I'll give you context. I'm learning from scratch with the documentation, GitHub repositories and YouTube videos. And when I'm learning how to register blocks, custom blocks, and custom blocks with custom models and I found that the transparency of a texture are now black or white (depending how much colors are in the texture) This is an example BlockItem, everything with that is ok, even in the hand renders well Spoiler But, when I place the block this happens. Spoiler And happens with every block or custom model that has a transparent texture, even with minecraft textures, such as a door; loses the transparency and becomes white. So, am I missing something? Am I doing something wrong? All the json documents seems to be right, the code seems to be right ? So idk what's happening. Any hit of what am i doing wrong? Edited April 12, 2020 by LittlePeter I spell wrong some words Quote
DavidM Posted April 12, 2020 Posted April 12, 2020 You need to set the render type of the block to CUTOUT during FMLClientSetupEvent via RenderTypeLookup::setRenderLayer. An example is here. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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