Posted April 12, 20205 yr Would help me a lot if render(...) in HeadLayer: Quote else if (!(item instanceof ArmorItem) || ((ArmorItem)item).getEquipmentSlot() != EquipmentSlotType.HEAD) { float f2 = 0.625F; matrixStackIn.translate(0.0D, -0.25D, 0.0D); matrixStackIn.rotate(Vector3f.YP.rotationDegrees(180.0F)); matrixStackIn.scale(0.625F, -0.625F, -0.625F); if (flag) { matrixStackIn.translate(0.0D, 0.1875D, 0.0D); } Minecraft.getInstance().getFirstPersonRenderer().renderItemSide(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.HEAD, false, matrixStackIn, bufferIn, packedLightIn); } had some kind of prevention available, such as a new method in IForgeItem that prevents this from rendering too, something like boolean shouldRenderOnHead() with a default return value of true but could be changed
April 13, 20205 yr You could just subscribe to render player event and manipulate the layers/rendering or override the rendering. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
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