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Featured Replies

Posted

So i know how to get blocks in inventory like this

 

                    int newSlot = -1;
                    for(int i = 0; i < 9; i++)
                    {
                        // filter out non-block items
                        ItemStack stack =
                                mc.player.inventory.getStackInSlot(i);

                        if(stack == ItemStack.EMPTY || !(stack.getItem() instanceof ItemBlock)) {
                            continue;
                        }
                        // only use whitelisted blocks
                        Block block = ((ItemBlock) stack.getItem()).getBlock();
                        if(!ec.getValBoolean()){
                            if (!(block instanceof BlockSoulSand)) {
                                continue;
                            }
                        } else {
                            if (!(block instanceof BlockSoulSand) && !(block instanceof BlockSoulSand)) {
                                continue;
                            }
                        }

                        newSlot = i;
                        break;
                    }

                    // check if any blocks were found
                    if(newSlot == -1)
                        return;

                    // set slot
                    int oldSlot = mc.player.inventory.currentItem;
                    mc.player.inventory.currentItem = newSlot;

 

But how can i do this for a wither skeleton skull its not a block?

  • Author

Nvm i figured it out

 

                    int newSlot = -1;
                    for(int i = 0; i < 9; i++)
                    {
                        // filter out non-block items
                        ItemStack stack =
                                mc.player.inventory.getStackInSlot(i);

                        if(stack == ItemStack.EMPTY || !(stack.getItem() instanceof ItemSkull)) {
                            continue;
                        }

                        newSlot = i;
                        break;
                    }

                    // check if any blocks were found
                    if(newSlot == -1)
                        return;

                    // set slot
                    int oldSlot = mc.player.inventory.currentItem;
                    mc.player.inventory.currentItem = newSlot;

 

This doesnt check if the skull is wither skeleton but whatever i never have other skulls than that so

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