xX_deadbush_Xx Posted April 13, 2020 Posted April 13, 2020 Hello, I'm trying to make custom recipes for my "altar block". I also want to make it JEI compatible. As far as I know all the necessary classes are in place and I only need to add a few more methods to get everything working. Right now I am stuck on the registerRecipes() method in my JEIPlugin class (the main class with the JEIPlugin annotation)... in the registerRecipes method I want to register all the recipes from my ALTAR_TYPE RecipeType. In the botania mod (where I copied a lot of the recipe code from) its done like this: registry.addRecipes(Minecraft.getInstance().world.getRecipeManager().getRecipes(ModRecipeTypes.TYPE).values(), Category.UID); However, this was coded in mc 1.14 (I think) and in 1.15.2 getRecipes(RecipeType) is a private method. There is also a public getRecipes which takes in the recipe type, the world and an inventory. I dont know what inventory I need to give it or if that is even the correct method... Can anyone help me here? Quote
gasgas4 Posted April 19, 2020 Posted April 19, 2020 This code may help you. https://github.com/CyberMonitor/IronFurnaces/tree/master/src/main/java/ironfurnaces/jei Quote
blinky000 Posted April 20, 2020 Posted April 20, 2020 @EventBusSubscriber(modid = Yabm.MODID, bus = EventBusSubscriber.Bus.MOD) public final class ModEventSubscriber { @SubscribeEvent public static void onRegisterBlocks(RegistryEvent.Register<Block> event) { // Named Blocks event.getRegistry().registerAll( //BlockList.TUTORIAL_BLOCK BlockList.SHAPE_SLOPE, BlockList.SHAPE_WEDGE } } If i understand it it's the <Block> that says what it is suppose to register, but i don't know what it would be for a Recipe or a ModelLoader Quote
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