Jump to content

Advantages and Drawbacks of ObjectHolder vs DefferedRegister


ChampionAsh5357

Recommended Posts

Hello,

 

My understanding of ObjectHolder and DefferedRegister is quite limited in scope. So, I am wondering what are the main advantages and drawbacks of using either to understand their implementation better. From what I've gathered, ObjectHolder uses a type of dependency injection to hold the value of a field. On the other hand, DeferredRegister uses RegistryObject created by suppliers. Most people use ForgeRegistries when using DefferedRegister even though it should go through GameRegistry instead. ForgeRegistries should be used for query and iterations usually instead of appending to the registry. Is this just a giant thing of preference or is there some difference, maybe some sort of coupling?

 

Thank you.

Link to comment
Share on other sites

Thank you very much.

 

14 minutes ago, diesieben07 said:

I don't know where you got this idea from. GameRegistry, nowadays, is a very barren class, only a single method is present which allows you to find a forge registry by its type. ForgeRegistries is the exact right tool for this job, it contains references to all the builtin registries.

This idea I got from the ForgeRegistries class itself. There is an comment for a javadoc that states such a thing.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.