Posted April 18, 20205 yr Hi, I'd like to use SPHERE_MAP from GL11 to draw a sphere with given radius around a block position. I have been using GL_QUADS successfully to draw quads and planes but was hoping the SPHERE_MAP would be able to draw spheres for me. However, I have not had any luck with it... When using the QUADS, I can draw a plane by giving the 4 corners such as: bufferBuilder.pos(center.getX() + 1, center.getY() - diameter / 2, center.getZ()).endVertex(); bufferBuilder.pos(center.getX() + 1, center.getY() - diameter / 2, center.getZ() + 1).endVertex(); bufferBuilder.pos(center.getX(), center.getY() - diameter / 2, center.getZ() + 1).endVertex(); bufferBuilder.pos(center.getX(), center.getY() - diameter / 2, center.getZ()).endVertex(); but how do I use the SPHERE_MAP TIA Edited April 18, 20205 yr by M1ntcraft3r
April 18, 20205 yr GL_SPHERE_MAP is used for spherical environmental reflection textures, to my understanding; they have nothing to do with actually drawing spheres. I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
April 18, 20205 yr Author 1 hour ago, imacatlolol said: GL_SPHERE_MAP is used for spherical environmental reflection textures, to my understanding; they have nothing to do with actually drawing spheres. Ah, OK, that makes some sense.. Any idea how I could go about drawing a sphere in Minecraft?
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