Jump to content

[1.15.2] ItemStack capability data lost when changing ItemStack


Recommended Posts

Posted

I have made an Item that has a Capability. I can use the capability without issues for the most part. The data persists on save/load world too. However, when I change the ItemStack (move it to another slot) when running dedicated server and client, the data just disappears. Here is the Item class:

public class LaptopItem extends Item {

    private static final ITextComponent containerName = new TranslationTextComponent("container.rubymod.laptop");

    public LaptopItem(Properties group) {
        super(group);
    }

    @Nullable
    @Override
    public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) {
        if (ComputerHolderProvider.CAPABILITY != null) {
            return new ComputerHolderProvider();
        }
        return super.initCapabilities(stack, nbt);
    }

    @Nullable
    @Override
    public CompoundNBT getShareTag(ItemStack stack) {
        CompoundNBT tag = new CompoundNBT();
        stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
            UUID computer = cap.getComputer();
            if (computer != null) {
                tag.putString("Computer", computer.toString());
            }
        });
        return tag;
    }

    @Override
    public void readShareTag(ItemStack stack, @Nullable CompoundNBT nbt) {
        stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
            if (nbt != null) {
                String uidString = nbt.getString("Computer");
                if (uidString.length() > 0) {
                    cap.setComputer(UUID.fromString(uidString));
                }
            }
        });
    }

    @Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity player, Hand handIn) {
        if (worldIn.isRemote) {
            return ActionResult.resultSuccess(player.getHeldItem(handIn));
        } else {
            ItemStack stack = player.getHeldItem(handIn);
            stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
                UUID computer = cap.getComputer();
                INamedContainerProvider containerProvider = new SimpleNamedContainerProvider(
                        (windowId, inventory, _player) -> new ComputerContainer(windowId, inventory, computer),
                        containerName);
                NetworkHooks.openGui((ServerPlayerEntity) player, containerProvider,
                        packetBuffer -> packetBuffer.writeUniqueId(computer));
            });

            // TODO: add stats
            // player.addStat(Stats.INTERACT_WITH_LAPTOP);
            return ActionResult.resultSuccess(player.getHeldItem(handIn));
        }
    }

    @Override
    public void inventoryTick(ItemStack stack, World world, Entity entityIn, int itemSlot, boolean isSelected) {
        if (!world.isRemote) {
            stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
                world.getCapability(ComputerStorageProvider.CAPABILITY).ifPresent(cap2 -> {
                    Computer comp = cap2.getOrCreateComputer(cap.getComputer());
                    comp.clock();
                });
            });
        }
    }
}

I read in some other thread that syncing the data between client and server using getShareTag is supposed to fix this, however that didn't work for me. I suspect that something is wrong with the syncing code (it appears that the CompoundNBT in readShareTag is null.

Posted (edited)

How do I make sure Itemstack#getTag doesn't return null every time? How do I make my Item have a tag? I'm not sure what to use. Should I call getOrCreateTag somewhere?

Edited by deerangle
oopss

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.