Jump to content

[1.15.2] ItemStack capability data lost when changing ItemStack


Recommended Posts

Posted

I have made an Item that has a Capability. I can use the capability without issues for the most part. The data persists on save/load world too. However, when I change the ItemStack (move it to another slot) when running dedicated server and client, the data just disappears. Here is the Item class:

public class LaptopItem extends Item {

    private static final ITextComponent containerName = new TranslationTextComponent("container.rubymod.laptop");

    public LaptopItem(Properties group) {
        super(group);
    }

    @Nullable
    @Override
    public ICapabilityProvider initCapabilities(ItemStack stack, @Nullable CompoundNBT nbt) {
        if (ComputerHolderProvider.CAPABILITY != null) {
            return new ComputerHolderProvider();
        }
        return super.initCapabilities(stack, nbt);
    }

    @Nullable
    @Override
    public CompoundNBT getShareTag(ItemStack stack) {
        CompoundNBT tag = new CompoundNBT();
        stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
            UUID computer = cap.getComputer();
            if (computer != null) {
                tag.putString("Computer", computer.toString());
            }
        });
        return tag;
    }

    @Override
    public void readShareTag(ItemStack stack, @Nullable CompoundNBT nbt) {
        stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
            if (nbt != null) {
                String uidString = nbt.getString("Computer");
                if (uidString.length() > 0) {
                    cap.setComputer(UUID.fromString(uidString));
                }
            }
        });
    }

    @Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity player, Hand handIn) {
        if (worldIn.isRemote) {
            return ActionResult.resultSuccess(player.getHeldItem(handIn));
        } else {
            ItemStack stack = player.getHeldItem(handIn);
            stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
                UUID computer = cap.getComputer();
                INamedContainerProvider containerProvider = new SimpleNamedContainerProvider(
                        (windowId, inventory, _player) -> new ComputerContainer(windowId, inventory, computer),
                        containerName);
                NetworkHooks.openGui((ServerPlayerEntity) player, containerProvider,
                        packetBuffer -> packetBuffer.writeUniqueId(computer));
            });

            // TODO: add stats
            // player.addStat(Stats.INTERACT_WITH_LAPTOP);
            return ActionResult.resultSuccess(player.getHeldItem(handIn));
        }
    }

    @Override
    public void inventoryTick(ItemStack stack, World world, Entity entityIn, int itemSlot, boolean isSelected) {
        if (!world.isRemote) {
            stack.getCapability(ComputerHolderProvider.CAPABILITY).ifPresent(cap -> {
                world.getCapability(ComputerStorageProvider.CAPABILITY).ifPresent(cap2 -> {
                    Computer comp = cap2.getOrCreateComputer(cap.getComputer());
                    comp.clock();
                });
            });
        }
    }
}

I read in some other thread that syncing the data between client and server using getShareTag is supposed to fix this, however that didn't work for me. I suspect that something is wrong with the syncing code (it appears that the CompoundNBT in readShareTag is null.

Posted (edited)

How do I make sure Itemstack#getTag doesn't return null every time? How do I make my Item have a tag? I'm not sure what to use. Should I call getOrCreateTag somewhere?

Edited by deerangle
oopss

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.