Jump to content

Recommended Posts

Posted

So, I am pretty new to modding and I made an entity model for a mob and everything works except for some of the texture. The ears and hood have transparent sections in the texture .png but when it renders in game it shows the transparent parts of the texture as a solid color. Am I supposed to do something special to make the transparent parts of the texture transparent?

 

Posted

Hi

Yes you do need to do something different.  The "RenderTyper" determines how your textures will be drawn.

For example the Slimes have both a solid layer and a transparent (alpha blending) layer.  Have a look at SlimeRenderer and SlimeGelLayer for more inspiration, especially this bit

         IVertexBuilder ivertexbuilder = bufferIn.getBuffer(RenderType.getEntityTranslucent(this.getEntityTexture(entitylivingbaseIn)));

Browsing through RenderType will show you the various types of rendering that Vanilla uses for entities.

 

Cheers

  TGG

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.