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[1.15.2][SOLVED] Render Item with TileEntityRenderer


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Posted (edited)

Hello,

I updated my mod files from 1.14.4 to 1.15.2 but now me block doesn't render the item

public class TERChoppingBlock extends TileEntityRenderer<TileEntityChoppingBlock>
{
	public TERChoppingBlock(TileEntityRendererDispatcher rendererDispatcher)
	{
		super(rendererDispatcher);
	}

	@Override
	public void render(TileEntityChoppingBlock tileEntityChoppingBlock, float partialTicks, MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLight, int combinedOverlay)
	{
//		GlStateManager.pushLightingAttributes();
//		GlStateManager.pushMatrix();
		matrixStack.push();

		BlockPos blockPos = tileEntityChoppingBlock.getPos();
//		GlStateManager.translated(blockPos.getX(), blockPos.getY(), blockPos.getZ());
//		GlStateManager.disableRescaleNormal();
		matrixStack.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
		renderItem(tileEntityChoppingBlock, matrixStack, buffer, combinedLight, combinedOverlay);

		matrixStack.pop();
//		GlStateManager.popMatrix();
//		GlStateManager.popAttributes();
	}

	private void renderItem(TileEntityChoppingBlock tileEntityChoppingBlock, MatrixStack matrixStack, IRenderTypeBuffer buffer, int combinedLight, int combinedOverlay)
	{
		IItemHandler itemHandler = tileEntityChoppingBlock.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).orElse(null);
		
		if(itemHandler != null)
		{
			ItemStack stack = itemHandler.getStackInSlot(0);
			
			if(!stack.isEmpty())
			{
				RenderHelper.enableStandardItemLighting();
//				GlStateManager.enableLighting();
//				GlStateManager.pushMatrix();
				matrixStack.push();

//				GlStateManager.scaled(0.5f, 0.5f, 0.5f);
//				GlStateManager.translated(1, 1.5, 1);
//				GlStateManager.rotatef(-90, 0f, 1f, 0f);
				matrixStack.scale(0.5f, 0.5f, 0.5f);
				matrixStack.translate(1, 1.5, 1);
				matrixStack.rotate(new Quaternion(0f, 1f, 0f, -90));

				Minecraft.getInstance().getItemRenderer().renderItem(stack, TransformType.NONE, combinedLight, combinedOverlay, matrixStack, buffer);
//				Minecraft.getInstance().getItemRenderer().renderItem(stack, TransformType.NONE);

				matrixStack.pop();
//				GlStateManager.popMatrix();
			}
		}
	}
}

In the comments is my older 1.14 code.

 

Wanted behavior from 1.14: (now in 1.15 the log block doesn't render)

Screen.png.31546a9ca470b82c9c4bc4855fd09962.png

 

 

 

EDIT:

I removed this line "matrixStack.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());" and now this is the result: (o.O)

Spoiler

2020-04-24_18_48_21.png.2b56738846d07cf10609f616270d63a0.png

 

Edited by Boy132
Posted

Works now: (it was didn't work because of the "matrixStack.rotate")

RenderHelper.enableStandardItemLighting();
				
matrixStack.push();

matrixStack.scale(0.5f, 0.5f, 0.5f);
matrixStack.translate(1, 1.5, 1);

Minecraft.getInstance().getItemRenderer().renderItem(stack, TransformType.NONE, combinedLight, combinedOverlay, matrixStack, buffer);

matrixStack.pop();

 

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