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Boy132

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  1. Thank you for your answer! Sadly none of that worked for me, I tried it with 0f, 0.05f, 0.1f and 0.2f (and editing the model json) and the result were the same as before.
  2. So I've made a multiblock structure (and basically followed this video: https://www.youtube.com/watch?v=GQRxeJSoUI4) and everything works fine but there are some lighting problems because the model of the controller is bigger than one block (it is 2x2 blocks): I know that you used to fix this by overriding isFullBlock and later getRenderLayer but both of these methods don't exist anymore. Using RenderTypeLookup.setRenderLayer(block, RenderType.getCutout()) didn't work either.
  3. I have the same problem on 1.16.3 with nearly the same code. Did you find a solution?
  4. Figured it out: my custom structures caused the crash. Disabling the structure registration solved the problem.
  5. Hmm, thats weird... The logs are attached now. debug.log latest.log
  6. -snip- Full log: https://hastebin.com/kahuqizofe.pl
  7. Hello, I am currently updating my mod from 1.15 to 1.16. Minecraft starts without erros but as soon as I try to join a world or click on "create world" it crashs: https://hastebin.com/dirihipifo.sql Is this a minecraft/ forge problem? Or my mods fault?
  8. There are basically two buses to choose from: https://mcforge.readthedocs.io/en/1.15.x/events/intro/ You can figure it out.
  9. First of all this is the wrong section. You would need to post this under "Modding Support". Make sure it's a .json file and not a normal .txt file. Check if you modid is really testmod and that the registryname of your item is set to test_item.
  10. I guess you need to make the constructor public with an access transformer.
  11. This thread is from 2018... please make a new thread for your problem instead of bumping this one.
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