Jump to content

Block texture animation


Recommended Posts

Trivial question, but how do you animate block textures? I've seen a few other threads on this, but the answers aren't definitive or aren't on the thread at all. I've figured out about the TextureFX, but for one thing, where do you even tie a specific instance with your block? Peeking around in the vanilla code that uses this seems like you don't... :/ Please help!

I like to make mods, just like you. Here's one worth checking out

Link to comment
Share on other sites

Animated block/item textures are fairly simple. They require no code at all. To animate a texture, you have to make a image that has all the frames for the animation in it.


Example image:



then, in the textures folder, you have a text file under the same name as the texture you want animated. So say my image was called awesomeSword.png, i would call the text file awesomeSword.txt. Now if you left it blank, the frames would be played through one after the other, with no breaks.


Look at this quote to see more about changing the speed of the animation:


I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.


I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.