Rakruirn Posted April 24, 2020 Posted April 24, 2020 Its likely to be something that I'm glossing over, but any thoughts would be appreciated. I'm trying to get a mod I'm working on do some tasks in SMP and SSP in their respective runs. If the mod is being run on a dedicated server, its working as I expect. Its the local SSP thats giving me a headache. I'm looking to get the player's position when they re-spawn. From what I have found thus far, what triggers in SSP is the "ClientPlayerNetworkEvent.RespawnEvent" event, however, when I try to get the position of the player it always returns the position of BlockPos{x=8, y=65, z=8}. I figure that either I'm using the wrong event (which is likely), or I'm missing something else obvious. Any pointers? Quote
ChampionAsh5357 Posted April 24, 2020 Posted April 24, 2020 I would recommend reading up on logical sides. If you want to check whether the player respawning, you should use PlayerEvent#PlayerRespawnEvent unless you are doing something specific to the client side such as rendering. 1 Quote
Rakruirn Posted April 27, 2020 Author Posted April 27, 2020 yup, that's what I thought. A simple thing that I was overlooking. Thank you. I thought I had tried that prior but couldn't get it to trigger, but I think its because I hadn't done the siding. Just tried again and works like a charm. I appreciate the help. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.