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Issue getting position of player on ClientPlayerNetworkEvent.RespawnEvent event

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Posted

Its likely to be something that I'm glossing over, but any thoughts would be appreciated. 

 

I'm trying to get a mod I'm working on do some tasks in SMP and SSP in their respective runs. If the mod is being run on a dedicated server, its working as I expect. Its the local SSP thats giving me a headache. 

I'm looking to get the player's position when they re-spawn. From what I have found thus far, what triggers in SSP is the "ClientPlayerNetworkEvent.RespawnEvent" event, however, when I try to get the position of the player it always returns the position of 

BlockPos{x=8, y=65, z=8}. 

I figure that either I'm using the wrong event (which is likely), or I'm missing something else obvious. 

 

Any pointers?

 

 

I would recommend reading up on logical sides. If you want to check whether the player respawning, you should use PlayerEvent#PlayerRespawnEvent unless you are doing something specific to the client side such as rendering.

  • Author

yup, that's what I thought. A simple thing that I was overlooking. Thank you.  

I thought I had tried that prior but couldn't get it to trigger, but I think its because I hadn't done the siding. Just tried again and works like a charm. 

 

I appreciate the help.

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