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Posted (edited)

Hello

I´m creating custom pressure plates from alot of stone-Types.

One set is made out of the 16 glzed terracottas.

Now i want to have them rotateable to fit with the different rotations of this block.

But they are stuck in pressed state.

My PressurePlateBlock-class:

Spoiler

package drachenbauer32.coloredbuttonspressureplatesmod.blocks;

import java.util.List;

import net.minecraft.block.AbstractPressurePlateBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;

public class PressurePlateBlock extends AbstractPressurePlateBlock
{
    public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
    
    public PressurePlateBlock(Block.Properties propertiesIn)
    {
        super(propertiesIn);
        this.setDefaultState(this.stateContainer.getBaseState().with(POWERED, Boolean.valueOf(false)));
    }
    
    protected int getRedstoneStrength(BlockState state)
    {
        return state.get(POWERED) ? 15 : 0;
    }
    
    protected BlockState setRedstoneStrength(BlockState state, int strength)
    {
        return state.with(POWERED, Boolean.valueOf(strength > 0));
    }
    
    protected void playClickOnSound(IWorld worldIn, BlockPos pos)
    {
        worldIn.playSound((PlayerEntity)null, pos, SoundEvents.BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, SoundCategory.BLOCKS, 0.3F, 0.6F);
    }
    
    protected void playClickOffSound(IWorld worldIn, BlockPos pos)
    {
        worldIn.playSound((PlayerEntity)null, pos, SoundEvents.BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, SoundCategory.BLOCKS, 0.3F, 0.5F);
    }
    
    protected int computeRedstoneStrength(World worldIn, BlockPos pos)
    {
        AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
        List<? extends Entity> list = worldIn.getEntitiesWithinAABB(LivingEntity.class, axisalignedbb);
           
        if (!list.isEmpty())
        {
            for(Entity entity : list)
            {
                if (!entity.doesEntityNotTriggerPressurePlate())
                {
                    return 15;
                }
            }
        }
        
        return 0;
   }

   protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder)
   {
      builder.add(POWERED);
   }
}

I needed to create it, because the constructor of the existing one is protected, so i cannot instantiate it for my custom pressureplates.

 

And here is the class for the rotateable ones:

Spoiler

package drachenbauer32.coloredbuttonspressureplatesmod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.util.Direction;
import net.minecraft.util.Rotation;

public class RotateablePressurePlateBlock extends PressurePlateBlock
{
    public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING;
    
    public RotateablePressurePlateBlock(Properties propertiesIn)
    {
        super(propertiesIn);
        this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH));
    }
    
    @Override
    protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder)
    {
        super.fillStateContainer(builder);
        builder.add(FACING);
    }
    
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context)
    {
        return this.getDefaultState().with(FACING, context.getPlacementHorizontalFacing().getOpposite());
    }
    
    @Override
    public BlockState rotate(BlockState state, Rotation rot)
    {
        return state.with(FACING, rot.rotate(state.get(FACING)));
    }
}

What must i change here to make it work right?

 

Edit:

i had to put the facing and the powered state (set to false) into the setDefaultState-line in the consturctor ff the modifyed-class, not only the facing.

After i rompved and replaced theese presureplates in my test-world, now they work correct.

Edited by Drachenbauer

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