Drachenbauer Posted April 25, 2020 Posted April 25, 2020 (edited) In my mods i work on increasing the number of different slabs, stairs, walls, buttons and pressureplates to match all solid 16 colors materials (concrete, wool, terracotta and glazed terracotta = 64 different textures) and most of the different stone-types (about 24 different textures). Now i have a question about stairs and buttons out of glazed terracotta (to reproduce the textures-behavior of the glazed terracotta blocks): They already use horizontal facing for their model-rotation. Maybe i can add a seccond similar blockstate (may named "texture_facing") and all needed model jsons and a blockstate-json, that provides all possible combinations of the two blockstate-sets. How can i make it possible to handle all theese states ingame at placing the block? Edited April 27, 2020 by Drachenbauer Quote
Drachenbauer Posted April 27, 2020 Author Posted April 27, 2020 (edited) bump I still need help here Edit: maybe for the stairs i can make the texture rotation react on rightclick on the placed block. But how do i code this in the class for this block? And for the button: How can i make the targeted button block react to pressing a key on the keybord? Maybe using a letter, that is not already used in the actual game controls to switch between the models with the different rotated textures. Edited April 28, 2020 by Drachenbauer Quote
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