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[SOLVED] [1.15.2] Adding enchantment a tool by default.


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I'm new on modding and i have a question.


I'm trying to add an enchantment to a custom tool by default , I've already done it but I think its not the best way. Here is my code:

package littlemonge.rpgcraft.item.tools.icite;

import java.util.List;
import javax.annotation.Nullable;

import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.IItemTier;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.item.PickaxeItem;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.util.NonNullList;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class IcitePickaxeItem extends PickaxeItem {

	public IcitePickaxeItem(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builder, String name) {
		super(tier, attackDamageIn, attackSpeedIn, builder);

	public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> items) {
		super.fillItemGroup(group, items);
		for (ItemStack stack : items) {
			if (stack.getItem().equals(this)) {
				stack.addEnchantment(Enchantments.SILK_TOUCH, 1);

	public void onCreated(ItemStack stack, World worldIn, PlayerEntity playerIn) {

	public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
		super.inventoryTick(stack, worldIn, entityIn, itemSlot, isSelected);

	public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip,
			ITooltipFlag flagIn) {
		super.addInformation(stack, worldIn, tooltip, flagIn);
		ItemStack.addEnchantmentTooltips(tooltip, getEnchantments(stack));

	public static ListNBT getEnchantments(ItemStack stack) {
		CompoundNBT compoundnbt = stack.getTag();
		return compoundnbt != null ? compoundnbt.getList("StoredEnchantments", 10) : new ListNBT();

	private void addSilkTouch(ItemStack stack) {
		if (!stack.isEnchanted()) {
			stack.addEnchantment(Enchantments.SILK_TOUCH, 1);
		} else {
			if (EnchantmentHelper.getEnchantments(stack).get(Enchantments.SILK_TOUCH) == null) {
				stack.addEnchantment(Enchantments.SILK_TOUCH, 1);


Thanks in advance, regards.

Edited by littlemonge
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