Jump to content

Recommended Posts

Posted

I have a custom block setup to be a coal generator, everything seems to work fine until you load and process one coal in the machine. Once you close and reopen the block, the screen will flash a copy of the GUI progress bar and the top section of the GUI texture about 50% to right of the intended GUI. The original GUI is still in place but only in that short instance is there an issue.

This is my GUI class for the generator.

package com.rustygeargames.advancedtechmod.blocks.gui;

import com.rustygeargames.advancedtechmod.blocks.container.ContainerCoalGenerator;
import com.rustygeargames.advancedtechmod.tileentity.TileEntityCoalGenerator;
import com.rustygeargames.advancedtechmod.util.RefStrings;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;

public class GuiCoalGenerator extends GuiContainer
{
	private static final ResourceLocation TEXTURES = new ResourceLocation(RefStrings.MOD_ID + ":textures/gui/coal_generator.png");
	private final InventoryPlayer player;
	private final TileEntityCoalGenerator tileentity;
	
	public GuiCoalGenerator(InventoryPlayer player, TileEntityCoalGenerator tileentity) 
	{
		super(new ContainerCoalGenerator(player, tileentity));
		this.player = player;
		this.tileentity = tileentity;
	}
	

	
	private String toString(int cookProgressScaled) {
		return toString(this.getCookProgressScaled(24));
	}

	@Override
	protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) 
	{
		String tileName = this.tileentity.getDisplayName().getUnformattedText();
		String cookprogress = toString();
		this.fontRenderer.drawString(tileName, (this.xSize / 2 - this.fontRenderer.getStringWidth(tileName) / 2) -5, 6, 4210752);
		this.fontRenderer.drawString(this.player.getDisplayName().getUnformattedText(), 7, this.ySize - 96 + 2, 4210752);
		this.fontRenderer.drawString(Integer.toString(this.tileentity.getEnergyStored()), 115, 72, 4210752);
		this.fontRenderer.drawString(Integer.toString(this.tileentity.cookTime), 115, 50, 4210752);
	}
	
	@Override
	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
	{
        
		GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
		this.mc.getTextureManager().bindTexture(TEXTURES);
		this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
		
		//ArrowProgress
		int l = this.getCookProgressScaled(24);
		this.drawTexturedModalRect(this.guiLeft + 113, this.guiTop + 32, 176, 0, l + 1, 16);
		
		//EnergyBar
		int k = this.getEnergyStoredScaled(75);
		this.drawTexturedModalRect(this.guiLeft + 152, this.guiTop + 7, 176, 17, 16, 75 - k);
	}
	
	private int getEnergyStoredScaled(int pixels)
	{
		int i = this.tileentity.getEnergyStored();
		int j = this.tileentity.getMaxEnergyStored();
		return i != 0 && j != 0 ? i * pixels / j : 0; 
	}
	
	private int getCookProgressScaled(int pixels)
	{
		int i = this.tileentity.cookTime;
		return i != 0 ? i * pixels / 25 : 0;
		
	}
	
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
    {
        this.drawDefaultBackground();
        super.drawScreen(mouseX, mouseY, partialTicks);
        this.renderHoveredToolTip(mouseX, mouseY);
    }
	

}

 

MyIssue.png

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hey there! I removed Bobby as Pyralis suggested and found that I still had that and a another closely related bug (or same bug, different presentation) wherein a torch only illuminates its own block and gets smoothed 1 block out, then gone.   After comparing your modlist to mine (I'm on fabric, also 1.20.1) I found we had 2 mods with the same versions. Mine || Yours Bobby-5.0.1.jar ||bobby-1.20.1_v5.0.1.jar ImmediatelyFast-Fabric-1.2.17+1.20.4.jar || ImmediatelyFast-Forge-1.2.17+1.20.4.jar Removing ImmediatelyFast.. immediately (馃槈) seems to have fixed the issue. Since it's client only- no new world needed either! To note, I also removed all mods related to or containing direct requirements for Sodium, Indium and Iris which may have played a role, I did not test with re-adding.
    • For anyone still looking for the equivalent for 1.19.2+, the render type should be set for the model. In datagen, this can be done by using ModelBuilder::renderType, otherwise just add the line directly to the json file. As for the validity of this question, the idiomatic solution is presented nowhere online; ModelBuilder::renderType is never addressed when discussing block render types meaning that the solution I have provided is the first mentioned usage. Furthermore, there are no external references to this function meaning that to discover its existence requires a deep search through Forge's code. Therefore it is not only understandable but expected that most beginner modders would struggle to find this function given the already poor documentation of Forge's API.
    • Same issue without voicechat?
    • Start by following the docs to get a workspace setup: https://docs.minecraftforge.net/en/latest/gettingstarted/ Then poke around some of the tutorials, https://www.mcjty.eu/docs/1.20/ used to be the goto, but not sure if there are any updates for regular forge or not, but if you've brushed up on Java, it will be enough to get you started. Poke around the Minecraft and Forge sources to see how things are done. Read the FAQ for information on how to post code/logs when you run into issues. Share as much info on issues you have as possible. Use github to host projects, chances of someone helping are higher when they can actually see all your code and/or build it themselves. And finally, keep it on the forums, don't direct message people with questions, most people do not provide personal support like that. Also keep in mind forums posts are not always immediately answered, if you're looking for a quicker response, you can always try the Minecraft Forge discord server.
    • Hello, I have a Forge Minecraft sever (I host it at g-portal.com) which has always worked fine and I had no problems, but today it doesn't wanna work anymore. Today I started the server and the status said online, but after a few seconds it said this: "Start failed". And then out of nowhere it restarted itself and the same thing happened again and again and now it's in an infinite loop where it just keeps failing and then restarts. Here's the download link for the server logs: https://www.mediafire.com/file/sq30dgoonjevib1/2025-07-06-1.log/file Does anyone know how to fix this? If yes I would really appreciate help. Best wishes, Gabs1107
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.