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Posted

Hi,

I would like to render a entity (not a LivingEntity), but i don't know how. Also google couldn't really help and Minecraft src is with par1, func_8843_a, etc just bad.

So can sou find some documentation about this?

Turakar

 

(I'm using techne)

Posted

Research Tile-entities my friend. They are the entities of the non living xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Posted

Thats not exact. TileEntities aren't living, but they are still not a real Entity (look at EntityMinecart). TileEntities are bound to a block. What I want is a moving thing, which is in Minecraft a Entity. I also want knockback and health, so a EntizyLiving comes in mind. The problem is, that they're spinning their head randomly, ehat i don't want.

Posted

Here's my model file:

package mods.DroneMod.src.turakar.render.models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class DroneModel extends ModelBase
{
  //fields
    ModelRenderer droneBase;
    ModelRenderer droneLeftWing;
    ModelRenderer droneRightWing;
  
  public DroneModel()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      droneBase = new ModelRenderer(this, 0, 0);
      droneBase.addBox(-3F, 0F, 0F, 6, 1, 1);
      droneBase.setRotationPoint(0F, 16F, 0F);
      droneBase.setTextureSize(64, 32);
      droneBase.mirror = true;
      setRotation(droneBase, 0F, 0F, 0F);
      droneLeftWing = new ModelRenderer(this, 20, 0);
      droneLeftWing.addBox(-2F, 0F, 0F, 4, 1, 1);
      droneLeftWing.setRotationPoint(0F, 16F, 1F);
      droneLeftWing.setTextureSize(64, 32);
      droneLeftWing.mirror = true;
      setRotation(droneLeftWing, 0F, 0F, 0F);
      droneRightWing = new ModelRenderer(this, 20, 0);
      droneRightWing.addBox(-2F, 0F, 0F, 4, 1, 1);
      droneRightWing.setRotationPoint(0F, 16F, -1F);
      droneRightWing.setTextureSize(64, 32);
      droneRightWing.mirror = true;
      setRotation(droneRightWing, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    droneBase.render(f5);
    droneLeftWing.render(f5);
    droneRightWing.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
  }

}

Posted

Here's my model file:

package mods.DroneMod.src.turakar.render.models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class DroneModel extends ModelBase
{
  //fields
    ModelRenderer droneBase;
    ModelRenderer droneLeftWing;
    ModelRenderer droneRightWing;
  
  public DroneModel()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      droneBase = new ModelRenderer(this, 0, 0);
      droneBase.addBox(-3F, 0F, 0F, 6, 1, 1);
      droneBase.setRotationPoint(0F, 16F, 0F);
      droneBase.setTextureSize(64, 32);
      droneBase.mirror = true;
      setRotation(droneBase, 0F, 0F, 0F);
      droneLeftWing = new ModelRenderer(this, 20, 0);
      droneLeftWing.addBox(-2F, 0F, 0F, 4, 1, 1);
      droneLeftWing.setRotationPoint(0F, 16F, 1F);
      droneLeftWing.setTextureSize(64, 32);
      droneLeftWing.mirror = true;
      setRotation(droneLeftWing, 0F, 0F, 0F);
      droneRightWing = new ModelRenderer(this, 20, 0);
      droneRightWing.addBox(-2F, 0F, 0F, 4, 1, 1);
      droneRightWing.setRotationPoint(0F, 16F, -1F);
      droneRightWing.setTextureSize(64, 32);
      droneRightWing.mirror = true;
      setRotation(droneRightWing, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, -entity);
    droneBase.render(f5);
    droneLeftWing.render(f5);
    droneRightWing.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, -Entity -entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, -entity);
  }

}

 

Hmm, I was expecting rotation code, but tehre wasn't any.

However, there is one bug in Techne, it misses a few Entity references that you need to add. 4 in total, I added them in the code above with a - infront of them. That may fix it- give it a try.

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Posted

Finally, i got it.  :D

 

The trick is, that minecrafft is using two types of AI (an old one and a new one). The old one has at default a random "wander around" feature which you cant really turn off. The new AI does by default nothing, and that's exactly what i wanted. In order to enable the new AI, you have to add the following lines to your Entity class:

@Override
public boolean isAIEnabled() {
    return true;
}

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