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Posted

I am struggling on how to add XP after harvesting my custom ore. Any ideas?

Here is my ore class:

package com.pixxibunny.minecraftmod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;
import net.minecraftforge.common.ToolType;

import java.util.Random;

public class RoseOre extends Block {

    public RoseOre() {
        super(Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,3.0f)
                .sound(SoundType.STONE)
                .harvestLevel(2)
                .harvestTool(ToolType.PICKAXE));
    }
}

 

Posted

I'm pretty new to this stuff, so how would I go about overriding the experience?

package com.pixxibunny.minecraftmod.blocks;

import net.minecraft.block.OreBlock;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraftforge.common.ToolType;

public class RoseOre extends OreBlock {
    public RoseOre() {
        super(Properties.create(Material.ROCK)
                .hardnessAndResistance(3.0f,3.0f)
                .sound(SoundType.STONE)
                .harvestLevel(2)
                .harvestTool(ToolType.PICKAXE));
    }
}

 

Posted (edited)

@Override

public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) {

dropXpOnBlockBreak(worldIn,pos,250);

super.onBlockHarvested(worldIn, pos, state, player);

}

That's what I generally use

 

Edited by DangerousBlades
Posted
16 minutes ago, PixxiBunny said:

How would I do that exactly?

You would create a new instance of java.util.Random then use random.nextInt() * (max - min) + min to get a random integer between min and max (inclusive, exclusive).

 

Since you're new to modding and java, I strongly recommend taking a java course to learn about java.util.Random and more of the basics before you proceed. Modding Minecraft is not the best way of learning the language.

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