Posted May 3, 20205 yr So basicaly what the title says, is there a way to control and limit a SoundEvent to a specific duration without changing the duration of the sound file itself. For example, if I have a 5 sec long sound and I want it to be played for 1, 2, and 5 seconds based on criteria, how would I go about doing that? P.s: If you would like to know my specific case, just ask and I'll provide my reasons and code. Edited May 3, 20205 yr by Spacejet added minecraft version to title
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