Jump to content

Forge 1.8.9 Crash


Recommended Posts

I tried to use Minecraft Forge Version 1.8.9 multiple times. I have downloaded it and deleted it and downloaded the reccomended and Latest versions. It keeps crashing and know what to do. The message it gives me is "The game crashed whilst there was a severe problem during mod loading that has caused the game to fail Error: net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/particle/Particle". I have increased the RAM to 4GB which is half of my PC's RAM supply. I also have another version of Vanilla 1.8.9 with multiple worlds on them. Any help would be appreciated.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I want to download Forge 1.20.6, but when I press download, it redirects me to Adfocus and does not provide any download. I have never encountered such a problem when I downloaded Forge 1.18.2 at least 12 months ago.
    • did you find any solutions? i have the same problem and also that mahito doesnt transform
    • Here's a simple example to solve this particular issue: public class ModArmorMaterials { public static final DeferredRegister<ArmorMaterial> ARMORS = DeferredRegister.create(Registries.ARMOR_MATERIAL, MyModName.MOD_ID); public static final RegistryObject<ArmorMaterial> COPPER = registerArmor("copper", Util.make(new EnumMap<>(ArmorItem.Type.class), enumMap -> { enumMap.put(ArmorItem.Type.BOOTS, 1); enumMap.put(ArmorItem.Type.LEGGINGS, 4); enumMap.put(ArmorItem.Type.CHESTPLATE, 5); enumMap.put(ArmorItem.Type.HELMET, 2); enumMap.put(ArmorItem.Type.BODY, 4); }), 12, SoundEvents.ARMOR_EQUIP_IRON, 0.0F, 0.0F, () -> Ingredient.of(Items.COPPER_INGOT)); private static RegistryObject<ArmorMaterial> registerArmor(String pGroup, EnumMap<ArmorItem.Type, Integer> pEnumMap, int pEnchantmentValue, Holder<SoundEvent> pEquipSound, float pToughness, float pKnockbackResistance, Supplier<Ingredient> pRepairIngredient) { List<ArmorMaterial.Layer> pLayerList = List.of(new ArmorMaterial.Layer(new ResourceLocation(pGroup))); return registerArmor(pGroup, pEnumMap, pEnchantmentValue, pEquipSound, pToughness, pKnockbackResistance, pRepairIngredient, pLayerList); } private static RegistryObject<ArmorMaterial> registerArmor( String pGroup, EnumMap<ArmorItem.Type, Integer> pEnumMap, int pEnchantmentValue, Holder<SoundEvent> pEquipSound, float pToughness, float pKnockbackResistance, Supplier<Ingredient> pRepairIngredient, List<ArmorMaterial.Layer> pLayerList) { return ARMORS.register(pGroup, () -> new ArmorMaterial(pEnumMap, pEnchantmentValue, pEquipSound, pRepairIngredient, pLayerList, pToughness, pKnockbackResistance)); } public static void register(IEventBus eventBus) { ARMORS.register(eventBus); } } Essentially, the TierSortingRegistry has been removed and so you now need to set up your own DeferredRegister. Please see the minecraftforge GitHub for more information; I found this solution through their issues (https://github.com/MinecraftForge/MinecraftForge/issues/9961)
    • How did I even leave that in there? I’ll try it in a bit, that very well could be it.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.