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Posted (edited)

Hi, i'm trying to put the player's model in a certain position when he's riding a Dolphin, and i tried use the RenderPlayerEvent event but it never get fired.

 

 

	@SubscribeEvent
    public static void onPlayerRideRender(RenderPlayerEvent.Pre e) {
        EmpireOfKnifeThrowers.LOGGER.debug("Pre");
        if(e.getPlayer().getRidingEntity() != null && e.getPlayer().getRidingEntity() instanceof RidableDolphinEnitity) {
            Minecraft.getInstance().player.sendChatMessage("Rendering");

            PlayerModel<AbstractClientPlayerEntity> model = e.getRenderer().getEntityModel();
            model.bipedBody.rotateAngleX = (float) (-Math.PI / 4);
        }
    }

    @SubscribeEvent
    public static void render(RenderPlayerEvent.Post e) {
        EmpireOfKnifeThrowers.LOGGER.debug("Post"); // DEBUG
    }

 

I also used debug mode in my IDE but it never hit the breakpoint.

Pls help.

Edited by ArcaneDiver
Posted

The event is only thrown when you are in third person or when a other player looks at you. Is that the problem. 

I hope because it all looks fine!

  • Thanks 1

 I will make fun of you if you are not able to look into the (vanilla-) code.

Posted (edited)

Now, how i can rotate the entire player model? Like 90deg.

 

I tried this, but i dont see any changes

 @SubscribeEvent
    public static void onPlayerRideRender(RenderPlayerEvent.Pre e) {
        if(e.getPlayer().getRidingEntity() != null && e.getPlayer().getRidingEntity() instanceof RidableDolphinEnitity) {
            GL11.glPushMatrix();
            GL11.glRotated(Math.PI/4, 0, 0 , 0);
        }
    }

 

Edited by ArcaneDiver
Posted

you should use the MatrixStack of the event (RenderPlayerEvent.Pre#getMatrixStack)

  • Like 1

 I will make fun of you if you are not able to look into the (vanilla-) code.

Posted (edited)

Oh thanks probably i read some too old post?, i implemented that with the MatrixStack object but when this weir effect in third person, and the player position changes by rotating the visual.

 

Here is the code:

MatrixStack matrix = e.getMatrixStack();

matrix.push();
matrix.rotate(Vector3f.XN.rotationDegrees(90));

2020-05-06_16_10_20.thumb.png.9bf73614c1469173090483d76c866b90.png

Edited by ArcaneDiver
Posted
1 hour ago, ArcaneDiver said:

and the player position changes by rotating the visual.

not really the position of the entity is still the same. 

 

But of course the rotation of the model is dependent on the rotation point.

And it looks to me that it would be harder than just rotate one axis.

  • Thanks 1

 I will make fun of you if you are not able to look into the (vanilla-) code.

Posted

Here is how i resolved:

matrix.push();
matrix.rotate(Vector3f.XN.rotationDegrees(-90));
matrix.rotate(Vector3f.ZN.rotationDegrees(-playerEntity.rotationYaw));
matrix.rotate(Vector3f.YN.rotationDegrees(-playerEntity.rotationYaw));

 

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