[1.15.2] Only register an item when another mod is loaded
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hello! i was trying to recreate item-in-hand feature for my custom mob. i figured out that my mob needs a custom iteminhandlayer. i created it - but the main problem is.. well.. you can see all on screenshots any idea how i can fix that? is there any implemented method to render the item perfect to hand? public void render(@NotNull PoseStack pPoseStack, @NotNull MultiBufferSource pBufferSource, int pPackedLight, @NotNull TuneGolemRenderState pRenderState, float pYRot, float pXRot) { ItemStackRenderState item = pRenderState.heldItem; if (!item.isEmpty()) { pPoseStack.pushPose(); ModelPart leftArm = this.getParentModel().leftArm; pPoseStack.translate(0.35,0.5,-1.25); pPoseStack.mulPose(Axis.XP.rotationDegrees(180.0F)); pPoseStack.mulPose(Axis.YP.rotationDegrees(90.0F)); leftArm.translateAndRotate(pPoseStack); // pPoseStack.translate(0,0,0); leftArm.translateAndRotate(pPoseStack); if (TuneGolemRenderState.hornPlaying) { pPoseStack.translate(0, -0.5, 0.65); pPoseStack.scale(1.25F,1.25F,1.25F); } // Minecraft.getInstance().player.displayClientMessage(Component.literal(leftArm.xRot + " " + leftArm.yRot + " " + leftArm.zRot), true); item.render(pPoseStack, pBufferSource, pPackedLight, OverlayTexture.NO_OVERLAY); pPoseStack.popPose(); // -1.0F, -2.0F, -3.0F } }
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I checked for any driver updates, but no new updates were found
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By TileEntity · Posted
Maybe it refers to an issue with the system - check for CPU/GPU driver updates -
I haven't tried any other launchers, but I was getting the same results when I tried using forge with the vanilla launcher.
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