Posted May 13, 20205 yr Hi, I need to save player coordinates when they teleport into my dimension so I can use them to send them back. I have two questions: 1. Should I save the data in the player or the world ? 2. What data saving should I use, Capabilities, World Saved Data or another one ? Thanks in advance Edited May 13, 20205 yr by QuantumSoul
May 13, 20205 yr You should try to use Capabilities if possible. Personally, I would associate that data with the world/dimension, considering the following scenario: The player switches dimensions The dimension gets deleted, for some reason If the position was stored with the player, the player might die upon switching back If the position was stored with the dimension, you can treat it as if it is the first time any switching occured Have you ever want the new operator to return a type that you didn't ask for? Well, now you can!
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