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The Fate of Nations

 

We are a server set in 1350, boasting a map of Europe scattered with medieval nation states such as the Holy Roman Empire, Crown of Castile, Byzantine Empire and its remnants as well as other interesting countries. As a side note, the time will progress on from 1350. As a newcomer, you can either join an existing faction or take control of a yet unclaimed faction with a short application on our server's discord! Our game version is currently the tried and tested 1.12.2.

 

Server IP;

94.23.204.5:25573

 

Discord Invite Link;

https://discord.gg/xaMs92

 

Dynmap Link;

http://94.23.204.5:8124/

 

With this said, the server at its core operates with the Factions plugin and offers other such interesting features like Movecraft which means that making ships that actually move is now possible. Catapults and ballistae are also able to be built to bring down enemy fortifications during sieges with the Cannons plugin. The map is also scattered with trade outposts that sell various goods and later on will even feature an extensive trade route system out of which merchants can make money and naturally make piracy a threat... Sort of the precursors of all pirates, brigands and other such outlaws are the Rebel Outposts manned by Rebel NPCs, they are obviously guarding something of value in their strongholds so maybe a hardy adventurer or an aspiring commander should march their army there and find whatever it is that the Rebels are guarding.

Armies on the server also consist of the normal players of course but additionally every faction/nation has a base of NPC soldiers they can recruit additional troops from to aid in their campaigns. Battles take place in prebuilt battlefields that will feature buildings, forts, obstacles and other features that can be rivers, mountains or forests according to the corresponding battlefield on the actual ingame map. Large empires may also suffer from internal problems as the more provinces your nation owns, the more unrest there naturally is. This presents itself with reduced monetary income from said provinces and perhaps even the possibility that a rebellious province secedes to carve out their own state.

 

A bit of rules;

 

General rules:

1.) All forms of hacking are not allowed, this includes various x-ray methods
2.) Block glitching is not allowed
3.) If you think something is an exploit, report it to staff BEFORE using it
4.) Use common sense
5.) Follow the instructions of staff & treat them with respect
6.) Use of alt accounts is not allowed
7.) Do not harass people in protected (non pvp) areas
8.) Whilst the server has some heavy political backdrops of religion, oppression, etc keep 'roleplay' respectful and realistic
9.) Auto fishers & iron golem farms are not allowed
10.) Do not make excessively ugly or laggy farms. Farms should be on the surface and animals should have at least 1 block of space each.
11.) You may use the mod schematica but not 'printer mode'

 

Nation rules:

1.) When you leave a nation you may not take anything with you unless approved by the leader
2.) You may not grief, sabatage or intentionally harm your nation in any way
3.) You may not spy on behalf of another nation
4.) Truces which occur as a result of a formal war are admin enforced, do not 'go after' truced nations in any way
5.) When a province or town is captured you may not 'grief' or harm it however may replace any iconography, such as flags.

 

 

Join the Fate of Nations to carve out a history for yourself and for your nation! Will you be a savvy merchant, a religious figurehead, a legendary knight or a tactical genius the likes of which have not been seen since the times of El Cid or Timur. Only one way to

find out!

 

All in all we hope to see you on the server soon!

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