Posted May 19, 20205 yr Hello guys! I have just started Minecraft modding recently and am trying to make another dimension. I got that to work with a custom biome but I want to make a custom mountain type that is very tall but thin. I decided to try to do this with Surface Builder but I do not now how to use Surface Builders. I tried to use the default mountain class as a test but I don't think it is working. Could you please give me some pointers on how to move forward. Thanks in advance! public class ExtremeWaterfallsSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderConfig> { public ExtremeWaterfallsSurfaceBuilder(Function<Dynamic<?>, ? extends SurfaceBuilderConfig> function) { super(function); } @Override public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) { Random rd = new Random(); int i = rd.nextInt(3); if (i == 0) { SurfaceBuilder.DEFAULT.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, new SurfaceBuilderConfig(Blocks.GRASS_BLOCK.getDefaultState(), Blocks.DIRT.getDefaultState(), Blocks.STONE.getDefaultState())); //My attempt at a mountain surface builder SurfaceBuilder.MOUNTAIN.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, new SurfaceBuilderConfig(Blocks.GRASS.getDefaultState(), Blocks.DIRT.getDefaultState(), Blocks.STONE.getDefaultState())); } else { SurfaceBuilder.DEFAULT.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, new SurfaceBuilderConfig( i == 1 ? Blocks.GRASS_BLOCK.getDefaultState() : Blocks.DIRT.getDefaultState(), Blocks.STONE.getDefaultState(), Blocks.WATER.getDefaultState())); SurfaceBuilder.MOUNTAIN.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, new SurfaceBuilderConfig(Blocks.GRASS.getDefaultState(), Blocks.DIRT.getDefaultState(), Blocks.STONE.getDefaultState())); } } } Edited May 19, 20205 yr by Mine215
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