Posted May 19, 20205 yr There's no texture under resource folder, because I want to use item's texture instead. I override the IForgeEffect#renderHUDEffect but it'll show a broken texture in the background. I tried to cover it, but failed. @OnlyIn(Dist.CLIENT) @Override public void renderHUDEffect(EffectInstance effect, AbstractGui gui, int x, int y, float z, float alpha){ /* Cover original icon */ Minecraft minecraft = Minecraft.getInstance(); minecraft.getTextureManager().bindTexture(ContainerScreen.INVENTORY_BACKGROUND); gui.blit(x, y, 141, 166, 24, 24); /* Show custom icon */ ItemRenderer itemRenderer = minecraft.getItemRenderer(); itemRenderer.zLevel = z; itemRenderer.renderItemAndEffectIntoGUI(new ItemStack((Ingredients.getIngredientByName(this.getIngredientName())).asItem()) , x + 4, y + 4); } But I also override the IForgeEffect#renderInventoryEffect and do it with very similar way, and it worked. @OnlyIn(Dist.CLIENT) @Override public void renderInventoryEffect(EffectInstance effect, DisplayEffectsScreen<?> gui, int x, int y, float z){ /* Cover original icon */ Minecraft minecraft = gui.getMinecraft(); minecraft.getTextureManager().bindTexture(ContainerScreen.INVENTORY_BACKGROUND); gui.blit(x + 6, y, 6, 166, 18, 32); /* Show custom icon */ ItemRenderer itemRenderer = minecraft.getItemRenderer(); itemRenderer.zLevel = z; itemRenderer.renderItemAndEffectIntoGUI(new ItemStack((Ingredients.getIngredientByName(this.getIngredientName())).asItem()) , x + 6, y + 7); } I tried a lot, like using static blit method instead of non-static blit and pass in z, gui.getBlitOffset(), z + 10, gui.getBlitOffset() + 100 etc.... I think maybe I don't really know what does blitOffset and zlevel mean, but I can't find a way to blit a layer over that broken texture. I also read code in IngameGui#renderPotionEffects, and I found that it construct a List<Runnable> and run them after EffectInstance#renderHUDEffect. Why blit can't cover the broken texture, but ItemRenderer can? Can anyone help me? thx.
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